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Would LibreQuake be possible for a Quake DC port?

Posted: Thu Apr 03, 2025 10:37 pm
by PengoJetz
Like FreeDoom, LibreQuake appears to be a package of replacement assets for commercial Quake. It's not completely finished but the art style seems to capture the Lovecraft theme of the original game, and in some ways reminiscent of the early 1995/96 versions of Unreal.

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It claims to be compatible with WinQuake but not DOSQuake - would it be possible to run on DC by way of inserting the package into a working Quake Port?
https://github.com/lavenderdotpet/LibreQuake/

Re: Would LibreQuake be possible for a Quake DC port?

Posted: Fri Apr 04, 2025 3:31 pm
by Ian Micheal

Re: Would LibreQuake be possible for a Quake DC port?

Posted: Fri Apr 04, 2025 8:50 pm
by PengoJetz
Cheers Ian,
Many thanks for your continued support for DC homebrew. I’ll give this a try over the weekend.