PSO game CLIENT glitches (NOT server) report

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Dr. Pariolo
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PSO game CLIENT glitches (NOT server) report

Post by Dr. Pariolo »

Title says it, do not confuse this topic and the bug server report. This is different.

In case you dont know: EVERYTHING expect for the specific multiplayer aspect (connection, player synchronization, game room setup etc..) IS managed by the client. And YES that includes drop rate, i know ALL online games server manages drop rates experience and etc. But this is NOT the case for pso v2. And thats a fact.

Glitches i found so far:

Crazy drop:
I mentioned this on the server bug report, and like i said there, im making a new topic because that discussion shouldnt be hold there. Bluecrab himself said it (and you should trust what the servers soft coder say..)he done nothing about drop rate on the server. So its managed by the game client, like i said. Ive been playing this game from day 1 and i know what a normal drop rate is and whats not. So spare you "these drop are normal" because thats bullshit.

I will mention, AGAIN, ONE of the games where i experienced that. Because they were many. Normal field run (not quest). Green man makes the room. Radkin an I join. The drop rates at the beginning were NORMAL. (so i had something to compare it with... stop bitching about what im going to say is normal because ITS NOT.) We saw a rare from time to time. Lets say maybe, 1 drop each 3 rooms, maybe? I dont know exactly but that would make sense.

Suddenly radkin and I disconnect, both because of fsod i believe. So this fact proves my point: the crazy drop happened EXACTLY when we rejoin. Thats is CLEARLY a way to trigger a glitch. Since that very same moment rares started to drop ABNORMALLY. In case you dont know what "rare" means:

Code: Select all

rare 1  (râr)
adj. rar·er, rar·est
1. Infrequently occurring; uncommon: a rare event; a plant that is rare in this region.
2. Excellent; extraordinary: a rare sense of honor.
3. Thin in density: rarefied: rare air.
[Middle English, from Old French, from Latin rrus.]
http://www.thefreedictionary.com/rare

I said that fact many time in the other topic but: we found 74 (SEVENTY FOUR) drops from mines to the ruins. THEY WERE ACTUALLY MORE "RARE" DROPS THAN COMMON ITEMS. THAT MAKES THE COMMON ITEMS RARE AND NOT THE OTHER WAY AROUND. Notice the use of caps and bold letters. Dont try to prove me im wrong. Its a glitch and thats a fact.

And NO, i said already, it was NOT ultimate. And YES i do know that EVEN if we were playing on ultimate, its normal to have more rare drops. I am RIGHT now playing on my own a ult game on my own, and yes, i do notice the increase of the rate compared to vh. But ive found so far (i counted them) SIX items, for Forest 1. And it seems normal to me. That game with green man radkin and I on very hard was NOT normal. I already said that: they were MORE "rares" than common items. Does that makes sense to you? Its a GLITCH.

And we fixed it by loading a quest, on the very same room, we didnt remade one, we loaded TTF. And BOOM, suddenly, theres only one rare that appears each 3 or 4 rooms... Does that make any sense!?


Traps:
I dont usually play with a robot, but in all my years of pso i remember i made two. And correct me if im wrong: you get traps since lvl 1, right!? 3 of each if im not mistaken.

Well, green man so far NEVER had them. He just discovered yesterday by making his first ultimate game, that, for no apparent reason, he has 10 traps of each. He swears he NEVER had them before on his.

Robots have supposed to be able to use traps no matter what the difficulty theyre playing at, right!? Not exclusively on ultimate, isnt!?


But even having them, they are glitched. The freeze traps. Heres the situation: with our gear and shifta and deband on, we are able to inflict a damage to the enemies that goes from 30 to 100. Average is 60. WITH THE SAME GEAR AND MAGIC ON, from some reason, once a freeze trap is used, we do 0's.

WTF?

Once the frozen enemy is dead (by using a few damage traps) we are able to inflict damage again.

Dont try to convince me this is normal like the crazy drop rates...


Special attacks:

Im using a QUIJON NEEDLE +99, with the special attack that does randomly everything (i dont remember the exact name of that setting). When im playing on forest ultimate, im usually able to handle at least 3 hits from a booma, 2 if one of the hits is critical.

But, if i use that special attack, just like the freeze trap, it glitches the enemies stats and the same booma KILLS ME ON ONE HIT.

WTF?


Guild card/choice search results:

Its a game glitch. Why? Because yes it has been discussed over the servers bug report because many people complained about it. But its not global. Because this has NEVER ever happened to me or green man, and i bet we are not the only ones. I use both (guild card search and choice search) and i swear, i never fsoed.

So if its not something global, its client side. So its our cd.

btw everything im mentioning here is using the auto connect disk for this server.

MikeStutzzzz
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Re: PSO game CLIENT glitches (NOT server) report

Post by MikeStutzzzz »

yeah i was playing on hard in single and some of the rare drops were happening not as bad as before but i still found about 10 varistas and db sabers in ruins. note this is on hard with the actual NTSC-U game so when moving up the difficulty from hard to very hard maybe that causes somthing. also from what i experienced single player has lower difficulty and monsters then online game where there may be 8 monsters online there are like 3 single. maybe the more people are in game increase drops?
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BlueCrab
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Re: PSO game CLIENT glitches (NOT server) report

Post by BlueCrab »

Dr. Pariolo wrote:Guild card/choice search results:

Its a game glitch. Why? Because yes it has been discussed over the servers bug report because many people complained about it. But its not global. Because this has NEVER ever happened to me or green man, and i bet we are not the only ones. I use both (guild card search and choice search) and i swear, i never fsoed.

So if its not something global, its client side. So its our cd.
The thing is, Neoblast reported being FSODed on the original GD-ROM by doing a choice search... So, it might be at least partially my fault here.

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Re: PSO game CLIENT glitches (NOT server) report

Post by Neoblast »

BlueCrab wrote:
Dr. Pariolo wrote:Guild card/choice search results:

Its a game glitch. Why? Because yes it has been discussed over the servers bug report because many people complained about it. But its not global. Because this has NEVER ever happened to me or green man, and i bet we are not the only ones. I use both (guild card search and choice search) and i swear, i never fsoed.

So if its not something global, its client side. So its our cd.
The thing is, Neoblast reported being FSODed on the original GD-ROM by doing a choice search... So, it might be at least partially my fault here.
The thing is with earlier versions of the server ( I don't know if it's because of the new burnt images or what ) choice search and joinning teams ( even cross versions ) didn't fsod.

Maybe I got fsoded because the players the choice search returned were the burnt modified copies?
Nice try you fool! lol BBQ!

K_I_R_E_E_K

Re: PSO game CLIENT glitches (NOT server) report

Post by K_I_R_E_E_K »

You are persistant you know that.
they were many. Normal field run (not quest)
Makes sense as quests do not drop rares and 9/+9 star items
We saw a rare from time to time. Lets say maybe, 1 drop each 3 rooms, maybe?
Wow, that's incredibly .............normal

On ultimate forest i find maybe 2 or 3 per room, so if you find a varista ever 3 rooms then that seems normal.

All rare drops on vhard are mainly special weapons,some very rare gear and mag cells, if what you found was db's sabers, varistas and clubs of laconiums then you found items that are as common as the class 5 items (gladius, raygun, gungnir,.....)
we found 74 (SEVENTY FOUR) drops from mines to the ruins.
The 2 areas with the most rooms and enemies, it would be considered a problem if you didn't find anything.
Robots have supposed to be able to use traps no matter what the difficulty theyre playing at, right!? Not exclusively on ultimate, isnt!?
Ultimate only
Im using a QUIJON NEEDLE +99
wow, a hacked needle
But, if i use that special attack, just like the freeze trap, it glitches the enemies stats and the same booma KILLS ME ON ONE HIT.

WTF?
Maybe you should understand how a srank works before using one, you casted lvl 81 shifta on the enemy, no wonder he killed you.
The special is random and always hit, so yeah, some specials are bad and you must know when to use them and when NOT to


Play more pso, use less hacked stuff.

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Dr. Pariolo
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Re: PSO game CLIENT glitches (NOT server) report

Post by Dr. Pariolo »

Ahem..

This topic is about posting bugs, not ranting on people. Get that right or stop posting. Thank you.

I wont even argue anymore about the crazy drop thing, you are too stubborn for me, i can not deal with you. I surrender. So please stop. I dont want this topic to go offtopic like the other one.

Thanks for clarifying me about the traps and the srank needle.

K_I_R_E_E_K

Re: PSO game CLIENT glitches (NOT server) report

Post by K_I_R_E_E_K »

Watch to the end and then compare.

[youtube]http://www.youtube.com/watch?v=v2YHbqKcj2s[/youtube]

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Bob Dobbs
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Re: PSO game CLIENT glitches (NOT server) report

Post by Bob Dobbs »

Dr. Pariolo,

One added comment about the previously mentioned FSOD; I used the PSO PC and I FSOD'd several times during a chat function recently but only on a chat function (Choice Search mostly and twice in a row in Mail). The mail could have been caused by some other event taking place while I was going to Mail, but it did happen.

Hope this helps.
Regards,
Bob Dobbs

MikeStutzzzz
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Re: PSO game CLIENT glitches (NOT server) report

Post by MikeStutzzzz »

K_I_R_E_E_K wrote:Watch to the end and then compare.
Im not going to say your wrong but the amount of rares you found werent as many as we did. maybe it was because we had more people? idk as i said before i found 10 varistas on legit gdrom single player ruins so idk. and it would make sence how u said its cause item ranking arm does more damage then crush bullet xp
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Before you download meh mirrors read this
http://dreamcast-talk.com/forum/viewtopic.php?f=2&t=2353&p=22482#p22482

K_I_R_E_E_K

Re: PSO game CLIENT glitches (NOT server) report

Post by K_I_R_E_E_K »

More ppl doesn't affect drop rates or the amount of rares

10 varistas seems a pretty low amount considering the size of the areas you played.

I can see it already, someone makes a post saying "i did vhard ruins offline alone and i found even more rares then online, maybe playing alone does something, i tell you, i found like 15 varistas, that's insane"

There is nothing wrong with the drops, you are finding items that drop with the same frequency as dispendable items, class 5 weapons and common armor.
Doesn't matter if 100 meseta, a varista or a gladius drops, it'a all junk, it's all in the same bag.

If you all want, i can do a quick vhard ruins run and count how many 9 star weapons i find

OR

You ppl can start recording once things get "strange", then i can see what you ppl see and give my opinion.

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