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Skull Girls the answer to Dreamcast development

Posted: Sat Apr 14, 2012 12:53 pm
by PhiseJr
I love the look of the game and I'm just questioning one thing. Would it be possible to get such crisp resolution on the DC with sprites. The reason I ask this is because this game uses a 3D engine so they can have dynamic lighting and other things not really found in 2D fighters. I'm currently following the quake engine on the dreamcast and it's progression.

I would like to know that cause it can possibly a new way to make homebrew games and mods.

Re: Skull Girls the answer to Dreamcast development

Posted: Sat Apr 14, 2012 11:24 pm
by cloofoofoo
PhiseJr wrote:I love the look of the game and I'm just questioning one thing. Would it be possible to get such crisp resolution on the DC with sprites. The reason I ask this is because this game uses a 3D engine so they can have dynamic lighting and other things not really found in 2D fighters. I'm currently following the quake engine on the dreamcast and it's progression.

I would like to know that cause it can possibly a new way to make homebrew games and mods.
So...skull girl uses something similar to meshing found on the silent hill game for the dreamcast that uses cg background that could be real time lighted ? or its something completely different?

Re: Skull Girls the answer to Dreamcast development

Posted: Sun Apr 15, 2012 2:12 am
by PhiseJr
cloofoofoo wrote:
PhiseJr wrote:I love the look of the game and I'm just questioning one thing. Would it be possible to get such crisp resolution on the DC with sprites. The reason I ask this is because this game uses a 3D engine so they can have dynamic lighting and other things not really found in 2D fighters. I'm currently following the quake engine on the dreamcast and it's progression.

I would like to know that cause it can possibly a new way to make homebrew games and mods.
So...skull girl uses something similar to meshing found on the silent hill game for the dreamcast that uses cg background that could be real time lighted ? or its something completely different?
Exactly. The engine gives the sprite real time shaders and thoughs of the like. I Know the MAKAQU engine has been attempted to make a fighting game before but it was canceled. Maybe that engine can be used to work for lighting of sprites Less focus on the Characters poly count and more on the environment. Creating much larger areas.

But is it possible to have Handrawn sprites like that on the dreamcast ?

http://www.youtube.com/watch?v=ApcSW6wUxUE