I have an Agetec stick coming in the mail and might be interested in doing a Swana button and stick mod to it.
The mod that I have seen on you tube replaces the restrictor plate with an eight way instead of a four way. Is an eight way preferred for fighters or shmups? I have read somewhere that shmup players prefer a different "load out" to their arcade sticks than fighting game players.
Also, what's the big advantage to micro-switched buttons? Quieter? Faster?
I'm interested in playing both fighters and shmups. Just leave the stick stock?
Any insight greatly appreciated.
fighting games and shump ??s
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Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
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Re: fighting games and shump ??s
4-way and 8-way is not what you mean. There is no diagonal input on a 4-way stick. A stick like that would be used for Pac-Man for instance, or Tetris. You mean square or octagonal gates. In which case I would say square for shooters, octagonal for fighters...
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Re: fighting games and shump ??s
4 way restrictors are the standard in japanese arcade for both genres. Stick to a 4 way. 8way is for chumps that need help with joystick motions.
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Re: fighting games and shump ??s
I really don't like square for fighting games with circular moves. It just doesn't feel right. For shooters however I do like it. The official DC stick is great for shooters IMO...
There's also circular to consider...
There's also circular to consider...
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Re: fighting games and shump ??s
Understood. I have no issues with fighters on square gate with regards to motions. Square gates are also very precise for charge based characters in fighters (Bison, Vega, Guile, Remy etc.).
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Re: fighting games and shump ??s
I like square gates more, even for circular motions. I feel like it's easier to control your motions with a square gate.
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Re: fighting games and shump ??s
okay, I'm gonna leave it "stock" for a while with the square gate. I guess I'll have to see for myself if those "spin moves" warrant a gate modification. Thanks 

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