Properly compiling a cdi
Posted: Fri Jul 03, 2015 10:47 pm
Hi all
I found some potential cool stuff in a game and was trying to edit in some scripts to test it further to see how far it goes. I mounted the image onto daemon tools, copied all the files, and added the files into the compressed gamedata file. Then made a new cdi with bootdreams. Tested with demul and it boots fine but when i burn i get stuck at the second sega screen. Tested with a few different configs
Any suggestions on how to properly make a bootable cdi from files ripped off another cdi?
I found some potential cool stuff in a game and was trying to edit in some scripts to test it further to see how far it goes. I mounted the image onto daemon tools, copied all the files, and added the files into the compressed gamedata file. Then made a new cdi with bootdreams. Tested with demul and it boots fine but when i burn i get stuck at the second sega screen. Tested with a few different configs
Any suggestions on how to properly make a bootable cdi from files ripped off another cdi?