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custom quake 3 maps

Posted: Wed Jul 30, 2008 8:23 pm
by Doom27
Does anyone know if it Possible to play custom maps on quake 3 DC?

Meaning someone set one up, then the VMU holder go and download it.

Here are some good one's I found: (Or sound good) First one's are CTF.

http://www.fileplanet.com/45028/40000/fileinfo/Torn
This is a medium sized map for CTF. Great with four-to-sixteen player for furious fun and action.

Title: Torn
File: torn.pk3
Author: elixir (Joshua Nye)
Date: May 4, 2000
Email: [email protected]
URL: http://www.zerosanity.com/
Description: CTF level for 4-16 players.

CTF: yes
DM: no
TDM: no
Tourney: no
Bot Support: yes

Install:
Place torn.pk3 into your Quake III baseq3 directory.

Copyright (c) 2000 Joshua Nye. All rights reserved.

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
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http://www.fileplanet.com/35616/30000/fileinfo/R30
This is a small deathmatch level that is laid out like a maze.
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http://www.fileplanet.com/44245/40000/f ... RockWar_X3
This capture the fag map is based on the author's vision of the movie "Saving Private Ryan" in Q3 form...
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http://www.fileplanet.com/130934/130000 ... aint-CTF-1
A small CTF map large enough to fit about 2-4 players. It is textured in an Egyptian theme.
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http://www.fileplanet.com/131042/130000 ... aint-CTF-2
A small, gothic CTF map for Q3:A.
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http://www.fileplanet.com/43500/40000/f ... adenfreude
Schadenfreude is a mid-sized CTF map with a tech theme. Good for 3-6 players per team.

Release date: Jan. 29, 2000

Quake III: Arena Capture the Flag level.

====================================================
Title: Schadenfreude CTF
File name: schadctf.pk3
Author: Cornelius
email address: [email protected]
URL: http://members.home.net/q3maps
Description: Mid-sized CTF map with a tech theme.
Good for 3-6 players per team.

====================================================
Play Information

Tourney: no
Deathmatch: no (only 2 DM spawn points)
CTF: YES
Bot File (aas): YES
Weapons: Each base has 1 RL, 1 GL, 1 PG, 1 SG and 1 LG.
There is one RG in the center of the map.
Items/powerups: Each base has 1 regen and 2 yellow armor.
There is 1 quad in the center of the map.
New sounds: no
New textures: no
New shaders: no
New music: no

How to play -place schadctf.pk3 in your /baseq3/ folder
-start Quake III: Arena
-Schadenfreude CTF will appear in the game's
map browser with the rest of the CTF maps.

====================================================
Information/known problems

This is my first publically released map. The two bases are mirrored
across a void-style crossroads, but the bases themselves are fully enclosed.

Bot file (.aas) is unoptimised; running with an optimised .aas file
crashes Quake III. This results in a slightly larger .pk3 file
than I would have liked, but the bots still run OK.


====================================================
Construction

Base: From scratch
Editor: Q3Radiant 181 by Id Software (what else?)
Other progs: Q3 Build by
-Sagnor
-AzrKnight
(have a look on Rust for it)
Build time: about 3 weeks of spare time

====================================================
Acknowledgements

Thanks to iD and their level design staff for supporting Q3R;
The gang at the Q3World level editing forum;
Everyone who gave feedback on the map;
Cosmos and MachineHead.

====================================================
Distribution / Copyright / Permissions

Copyright (c) 2000 Jason Gill
All rights reserved.

Quake III: Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

====================================================
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Click below to see all of them, all modes:
http://www.fileplanet.com/33361/0/section/Maps


-http://www.fileplanet.com/44658/40000/f ... t-Mr.-Frag

Re: custom quake 3 maps

Posted: Wed Jul 30, 2008 9:05 pm
by Radkin
No... I don't think you can, but I'm not sure,
don't quite remember. I'll find a VMU with some
space on it & try this when I have the time however.

Re: custom quake 3 maps

Posted: Wed Jul 30, 2008 10:02 pm
by Doom27
Ok, will It work If you set up a server with that map rather than just trying to play it on SP or something?

Re: custom quake 3 maps

Posted: Thu Jul 31, 2008 11:18 am
by xl2k5
Sorry, it wouldn't work.
First, the VMU has a really limited capacity (I forgot the numbers, but it's really low, it's under 1 mb!)
Secondly, the game doesn't support reading maps from the VMU nor loading in the RAM a map downloaded from a server. And also the PC maps are in a different format from the Dc maps as far as I know, so you would need to convert them to be used with the Dreamcast, and usualy PC maps require too much RAM for the Dc to make it work, so you would have to edit them first.

The only way I would see it work is if you could manage to convert a PC map to the Dreamcast format and then make an iso of the game with the different maps so that Dc users can burn the modified game and play with it.

Re: custom quake 3 maps

Posted: Thu Nov 13, 2008 7:44 pm
by t.r.i.c.
>Does anyone know if it Possible to play custom maps on quake 3 DC?
Yes it is possible and already done. New models are possible too.
>Meaning someone set one up, then the VMU holder go and download it.
No, you have to convert the files for DreamCast and burn them on CD.

Re: custom quake 3 maps

Posted: Fri Nov 14, 2008 11:49 pm
by Impulse
t.r.i.c. wrote:>Does anyone know if it Possible to play custom maps on quake 3 DC?
Yes it is possible and already done. New models are possible too.
>Meaning someone set one up, then the VMU holder go and download it.
No, you have to convert the files for DreamCast and burn them on CD.
t.r.i.c, this is very interesting. We talked earlier on quake. Are you able to upload a rip of this somewhere?

Re: custom quake 3 maps

Posted: Sun Nov 16, 2008 6:18 am
by t.r.i.c.
>Are you able to upload a rip of this somewhere?
I will try, I just switched over to Ubuntu and have no good program for making isos, but I will try to get one of my old system up and running.
Anyone know a good upload server?

Re: custom quake 3 maps

Posted: Sun Nov 16, 2008 12:07 pm
by Bob Dobbs
Is megaupload good for you?

Re: custom quake 3 maps

Posted: Sun Nov 16, 2008 2:16 pm
by t.r.i.c.
I think I will try mediafire.com. At megaupload you always have to wait after one download...

Re: custom quake 3 maps

Posted: Sat Dec 13, 2008 2:03 am
by H0M3RC1D4L
Has anyone considered hacking the maps list in the original files on the disc, reburning the disc with the new maps and seeing if they show up in the server? I can certainly create new maps for use with the game if I know the limitations of the maps based on size, entities, brush faces, etc... (some of you know what I'm talking about).

If someone who is familiar with coding can check into that, I can design some test maps for the moderators to check out.