Metal Slug 6

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Anthony817
Shark Patrol
Posts: 4036
Location: Fort Worth, Texas

Re: Metal Slug 6

Post by Anthony817 »

mdd45 wrote:Following megavolt85 and RetrOrigin posts and tutorials i have uploaded 2 gdi images working with my gdemu.

They are based on latest 03.11.2020 update release by megavolt85. It comes with:

1) enabled red blood
2) disabled autofire by default (you can re-enable it in debug menu if you want)
3) Pause and Debug Menu with Start

and 4) Two button mappings:

a) mapping 1, Shoot-A, Jump-B, Grenade-X, Change-Y

https://mega.nz/file/NEFw0ZpJ#2im_uraC9 ... ZziPptkGbQ

and b) mapping 2, Shoot-X, Jump-A, Grenade-B, Change-Y

https://mega.nz/file/MRcwzJgR#LIY8sMsVM ... 4ZxB34ZJkk


Thanks again megavolt85 for your efforts, looking forward your next Atomiswave Dreamcast Releases!
For me this would be perfect if you could add the widescreen patch for both images too please?
Image

Ardiloso
rebel
Posts: 18

Re: Metal Slug 6

Post by Ardiloso »

Anthony817 wrote:
mdd45 wrote:Following megavolt85 and RetrOrigin posts and tutorials i have uploaded 2 gdi images working with my gdemu.

They are based on latest 03.11.2020 update release by megavolt85. It comes with:

1) enabled red blood
2) disabled autofire by default (you can re-enable it in debug menu if you want)
3) Pause and Debug Menu with Start

and 4) Two button mappings:

a) mapping 1, Shoot-A, Jump-B, Grenade-X, Change-Y

https://mega.nz/file/NEFw0ZpJ#2im_uraC9 ... ZziPptkGbQ

and b) mapping 2, Shoot-X, Jump-A, Grenade-B, Change-Y

https://mega.nz/file/MRcwzJgR#LIY8sMsVM ... 4ZxB34ZJkk


Thanks again megavolt85 for your efforts, looking forward your next Atomiswave Dreamcast Releases!
For me this would be perfect if you could add the widescreen patch for both images too please?
Hi, i did the widescreen to his B version. http://www.mediafire.com/file/1zgt3tjzu ... 4.iso/file

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Anthony817
Shark Patrol
Posts: 4036
Location: Fort Worth, Texas

Re: Metal Slug 6

Post by Anthony817 »

Thanks!
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munooue
undertow
Posts: 32

Re: Metal Slug 6

Post by munooue »

Any update on the new CDI release ?

Ardiloso
rebel
Posts: 18

Re: Metal Slug 6

Post by Ardiloso »

I'd like to share my configuration. I don't care about debug. It has blood, pause, autofire on, start with 4 lives, longer clock timer and the controls are X-Fire, Y-Change-A-Jump, B-Grenade, L/C-Special. Inside there are widescreen and 4:3 track04s, rename the one you like before using.
http://www.mediafire.com/file/e29a85647 ... 29.7z/file

Wesker
dark night
Posts: 51

Re: Metal Slug 6

Post by Wesker »

Tarnish wrote:The only slight problem with mapping the debug menu to the Start button is that when you want to continue after losing all lives, you pause the game and have to exit out of the debug menu to get back to the game and character select screen. Not the end of the world, but still annoying.
Yeah, it's very unhandy. I have the feeling that's why @megavolt85 put 14 lives per credit, to avoid the continue screen as much as possible.

I suppose it's not easy to tell the game not to pause when in the continue screen. It would be either that or remap the buttons somehow. Maybe a way to continue with the action button would be possible?

Dorkod
shadow
Posts: 5

Re: Metal Slug 6

Post by Dorkod »

Looking for some help! How does one enable widescreen? Sorry if this is common knowledge but this is my first time doing this.

javierv14
fire
Posts: 81

Re: Metal Slug 6

Post by javierv14 »

Has anyone got any freeze on the part where the centipede boss appears?
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Right about here...
Right about here...

javierv14
fire
Posts: 81

Re: Metal Slug 6

Post by javierv14 »

Had anyone playing this port had problems with freeze on the part where the centipede boss appears?
i ask cause the game just freeze on me while fighting this boss, i am using Redream.
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Screenshot 2020-11-08 212256.jpg

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fafadou
Leonard Nimoy
Posts: 1861

Re: Metal Slug 6

Post by fafadou »

What level is ?
I believe my kid can clear it but not sure,
I played it yesterday without issue, I stop at level in city with aliens take control of soldiers.

We are using dreamshell with 0.6.1 loader.

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