For me this would be perfect if you could add the widescreen patch for both images too please?mdd45 wrote:Following megavolt85 and RetrOrigin posts and tutorials i have uploaded 2 gdi images working with my gdemu.
They are based on latest 03.11.2020 update release by megavolt85. It comes with:
1) enabled red blood
2) disabled autofire by default (you can re-enable it in debug menu if you want)
3) Pause and Debug Menu with Start
and 4) Two button mappings:
a) mapping 1, Shoot-A, Jump-B, Grenade-X, Change-Y
https://mega.nz/file/NEFw0ZpJ#2im_uraC9 ... ZziPptkGbQ
and b) mapping 2, Shoot-X, Jump-A, Grenade-B, Change-Y
https://mega.nz/file/MRcwzJgR#LIY8sMsVM ... 4ZxB34ZJkk
Thanks again megavolt85 for your efforts, looking forward your next Atomiswave Dreamcast Releases!
Metal Slug 6
- Anthony817
- Shark Patrol
- Posts: 4036
- Location: Fort Worth, Texas
Re: Metal Slug 6

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- rebel
- Posts: 18
Re: Metal Slug 6
Hi, i did the widescreen to his B version. http://www.mediafire.com/file/1zgt3tjzu ... 4.iso/fileAnthony817 wrote:For me this would be perfect if you could add the widescreen patch for both images too please?mdd45 wrote:Following megavolt85 and RetrOrigin posts and tutorials i have uploaded 2 gdi images working with my gdemu.
They are based on latest 03.11.2020 update release by megavolt85. It comes with:
1) enabled red blood
2) disabled autofire by default (you can re-enable it in debug menu if you want)
3) Pause and Debug Menu with Start
and 4) Two button mappings:
a) mapping 1, Shoot-A, Jump-B, Grenade-X, Change-Y
https://mega.nz/file/NEFw0ZpJ#2im_uraC9 ... ZziPptkGbQ
and b) mapping 2, Shoot-X, Jump-A, Grenade-B, Change-Y
https://mega.nz/file/MRcwzJgR#LIY8sMsVM ... 4ZxB34ZJkk
Thanks again megavolt85 for your efforts, looking forward your next Atomiswave Dreamcast Releases!
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- rebel
- Posts: 18
Re: Metal Slug 6
I'd like to share my configuration. I don't care about debug. It has blood, pause, autofire on, start with 4 lives, longer clock timer and the controls are X-Fire, Y-Change-A-Jump, B-Grenade, L/C-Special. Inside there are widescreen and 4:3 track04s, rename the one you like before using.
http://www.mediafire.com/file/e29a85647 ... 29.7z/file
http://www.mediafire.com/file/e29a85647 ... 29.7z/file
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- dark night
- Posts: 51
Re: Metal Slug 6
Yeah, it's very unhandy. I have the feeling that's why @megavolt85 put 14 lives per credit, to avoid the continue screen as much as possible.Tarnish wrote:The only slight problem with mapping the debug menu to the Start button is that when you want to continue after losing all lives, you pause the game and have to exit out of the debug menu to get back to the game and character select screen. Not the end of the world, but still annoying.
I suppose it's not easy to tell the game not to pause when in the continue screen. It would be either that or remap the buttons somehow. Maybe a way to continue with the action button would be possible?
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- shadow
- Posts: 5
Re: Metal Slug 6
Looking for some help! How does one enable widescreen? Sorry if this is common knowledge but this is my first time doing this.
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- fire
- Posts: 81
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- fire
- Posts: 81
Re: Metal Slug 6
Had anyone playing this port had problems with freeze on the part where the centipede boss appears?
i ask cause the game just freeze on me while fighting this boss, i am using Redream.
i ask cause the game just freeze on me while fighting this boss, i am using Redream.
- fafadou
- Leonard Nimoy
- Posts: 1861
Re: Metal Slug 6
What level is ?
I believe my kid can clear it but not sure,
I played it yesterday without issue, I stop at level in city with aliens take control of soldiers.
We are using dreamshell with 0.6.1 loader.
I believe my kid can clear it but not sure,
I played it yesterday without issue, I stop at level in city with aliens take control of soldiers.
We are using dreamshell with 0.6.1 loader.
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