Neogeo Battle Coliseum

Moebius
shadow
Posts: 5

Re: Neogeo Battle Coliseum

Post by Moebius »

Hello, is there someone who can upload the file with controls punchbuttons top row AC
and kickbuttons (bottomrow) BD, it is more streetfighter-controls like that...
thx on advance!!!

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Meringues
rebel
Posts: 15
Location: Rock is Sponge

Re: Neogeo Battle Coliseum

Post by Meringues »

I can also confirm this one working on USB-GDROM :D this is the only one that's seems to work on mine for some reason, I was ready to give up on it :D

streeker
chill
Posts: 295

Re: Neogeo Battle Coliseum

Post by streeker »

In a way, this seems like a strange game - wIth the fighters in the front being more pixelated and blurry than everything in the back. I know it's not due to this specific Dreamcast port. I just watched some Atomiswave footage on youtube and it's the same in the original arcade version. I don't know, it looks a little odd...

Anyway, as always thanks a lot, Megavolt85! So happy, that this is another one that works with USB-GDROM :)

Nuttymad
shadow
Posts: 11

Re: Neogeo Battle Coliseum

Post by Nuttymad »

streeker wrote:In a way, this seems like a strange game - wIth the fighters in the front being more pixelated and blurry than everything in the back. I know it's not due to this specific Dreamcast port. I just watched some Atomiswave footage on youtube and it's the same in the original arcade version. I don't know, it looks a little odd...

Anyway, as always thanks a lot, Megavolt85! So happy, that this is another one that works with USB-GDROM :)
Yeah, that's just this era of SNK sequels on the Atomiswave, where the bg and bg characters are a higher resolution than the mains.

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RazorX
Prince of Persia
Posts: 345

Re: Neogeo Battle Coliseum

Post by RazorX »

Here is the final version of my custom PVR file for this game, Check the other Atomiswave ports for my other custom PVR's.
Attachments
0GDTEX.zip
(71.52 KiB) Downloaded 558 times
0GDTEX.png
0GDTEX.png (284.13 KiB) Viewed 8964 times

Acey
minority
Posts: 66

Re: Neogeo Battle Coliseum

Post by Acey »

Please do a mode or usb gdrom patch fix on this please

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Beefalo
minority
Posts: 68
Location: Boston, MA
Contact:

Re: Neogeo Battle Coliseum

Post by Beefalo »

This one will be new to me. Many thanks!

Esppiral
brutal
Posts: 235

Re: Neogeo Battle Coliseum

Post by Esppiral »

stranno wrote:Hey @Esppiral. I have tried your ws cheat and I get either white screen or slightly corrupted screen. Can you double check it?

Image

Thank you.
Can you post a screenshot? I haven't tested on teal hardware but it runs ok on demul, Demul is very accurate Dreamcast emulator so I expect it to behave the same on a real console.

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MDashK
shadow
Posts: 12
Location: Portugal

Re: Neogeo Battle Coliseum

Post by MDashK »

For those interested:

Neogeo Battle Coliseum.rar
https://www64.zippyshare.com/v/6rO9zhMn/file.html

Button config:
X=A (LP)
A=B (LK)
Y=C (HP)
B=D (HK)
L=SP

Settings:
Play Time: Normal
How To Play: ON
Difficulty: 3-Easy (...and you'll still get your ass kicked by Mizuchi)
Versus Limit: Without
Cont. Service: ON/ON
Blood: ON
Area: Other
Language: English
Advertise Sound: ON
Audio Mode: STEREO
Sound Volume: 15 (Max)

if someone is able to unlock all chars via hex patch, like it was made with KOF XI, I'll update this. :)
Internetus Exploratis

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megavolt85
Developer
Posts: 2159

Re: Neogeo Battle Coliseum

Post by megavolt85 »

Acey wrote:Please do a mode or usb gdrom patch fix on this please
test for MODE
https://mega.nz/file/idgEjQjS#iXQWkRCiw ... JwdiAf6_Kg

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