The Legend of Zelda: Ocarina of Time was 100% reverse-engineered

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Hariainm
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The Legend of Zelda: Ocarina of Time was 100% reverse-engineered

Post by Hariainm »

https://www.videogameschronicle.com/new ... and-ports/

https://zelda64.dev/

Can we maybe see dreamcast ports, like the Super Mario 64 one? What do you think?

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Ryo_Hazuki
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Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered

Post by Ryo_Hazuki »

Very difficult, the game rom has 32MB, double the ram of the Dreamcast.

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Ryo_Hazuki
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Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered

Post by Ryo_Hazuki »

Very difficult, the game rom has 32MB, double the ram of the Dreamcast.

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Ragfish
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Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered

Post by Ragfish »

I'm not going to say never, but I'd be shocked if it ever happens considering the Mario 64 port is already a miracle that uses almost every bit of memory available, and Ocarina of Time is a larger and more demanding game.

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Ian Micheal
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Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered

Post by Ian Micheal »

well size not problem i have it running on n64 emulation using mmu pointers native port could be done but who is going to do it..
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Caspian
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Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered

Post by Caspian »

I think that what would be more interesting would be the prospect of using the game's engine to create maybe a new Dreamcast game. Ports between different platforms is an undertaking requiring possibly a number of people with the right equipment and the know-how, who in the end would not get paid for their time. Extremely unlikely combination.

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fafadou
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Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered

Post by fafadou »

It's one of my favorite game of all time even if I 'm a pure sega sex, but for me it's not a good idea to focus on this game in particular. If one day we have the luck to have a great emulator on dreamcast, but for sure I did it again, but this game in particular had been enhanced in 3DS console, so not a big deal for me.

I prefer a polish version, super mario 64 already great by @mrneo240 due to the very poor switch version.
And Espirral had fabulously had for us a widescreen 16/9 code that Switch don't have !

I'm agree with @megavolt85 to focus on something great like atomiswave because it shows too the possibilities of dreamcast. A zelda ocarina of time, looks normal to run on dreamcast whereas atomiswave are very outstanding.
GTA III, will be a good thing for me because it showed the dreamcast possibilities against its ps2 rival.

But of course I can't choose ^^ I can only support my heroes developers here.

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Londinium
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Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered

Post by Londinium »

fafadou wrote:I 'm a pure sega sex
Brand new phrase
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kremiso
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Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered

Post by kremiso »

i consumed the cartridge back in the day, for the time spent on it

btw, i would like to see again at least the BIG main map, running on DC
freely going around with Link, without proceed into the gameplay
like i mostly did at the time

the most problematic thing to implement? the main Hyrule map?

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