openMenu Alpha 1
- FlorreW
- DC-Talk Addict
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Re: openMenu Alpha 1
I am also super excited to try this out, have slot going on "irl" atm so I have to wait. But again thanks for all the hard work mrneo.
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Re: openMenu Alpha 1
I have the code for one but I don't understand how to use UBC to or how to interrupt on screen flipmegavolt85 wrote:I believe that in the future we need to get rid of the codebreaker, we will need to build a cheat engine into the openmenumrneo240 wrote: - next big new features are going to be: ..... codebreaker support
- megavolt85
- Developer
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Re: openMenu Alpha 1
codebreaker does not use UBC, it is embedded in the gd syscalls codemrneo240 wrote:I have the code for one but I don't understand how to use UBC to or how to interrupt on screen flip
in any case, it will take a lot of free time, which is not available now
I am currently working on the exit to the system menu with the activation of the vmu_copy_protection and 3d_menu patches
need add the option "3D bios menu" to the openmenu settings
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- megavolt85
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Re: openMenu Alpha 1
no, everything is much more complicated here, the codebreaker engine is written into a special memory area (this area can be changed using a special type of code)mrneo240 wrote:So overwrite the gd_syscalls with it?
before starting codebreaker, it patches siskols by adding a call to the codebreaker engine
everything except WINCE calls gdrom_exec_server every frame, but with WINCE codebreaker does not workmrneo240 wrote:But not every frame gd is called no?
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- megavolt85
- Developer
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Re: openMenu Alpha 1
I wrote a small loader to exit to the BIOS menu
features:
1) disable copy protection for read-only saves (AFO, PSO, etc ...)
2) enabling 3D view in BIOS menu (disabled in settings)
3) widescreen patch (switchable in settings)
how to use:
include the header file "bloader.h"
write the settings to the loader before starting
features:
1) disable copy protection for read-only saves (AFO, PSO, etc ...)
2) enabling 3D view in BIOS menu (disabled in settings)
3) widescreen patch (switchable in settings)
how to use:
include the header file "bloader.h"
write the settings to the loader before starting
Code: Select all
bloader_config->enable_wide = 1; // if in openmenu enabled 4:3 then 0
bloader_config->enable_3d = 1; // need add new option to settings
/* run from any address highter 0xac200000 and 32-bit alligned */
arch_exec_at(bloader_data, bloader_size, 0xacf00000);
- Attachments
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bloader.7z
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Re: openMenu Alpha 1
openMenu - Public alpha Release (2021-12-5)
New Features:
https://github.com/mrneo240/openmenu/releases
Latest DATs (Box Art + Metadata):
https://www.mediafire.com/folder/ocj3noyzuq5t7/DAT_latest
Latest GDMENUCardManager Release:
https://github.com/mrneo240/GDMENUCardManager/releases
Instructions:
https://github.com/mrneo240/GDMENUCardManager/wiki/Instructions
Minor hotfix for correcting aspect on Line Desciption UI:
New Features:
- using GDMENU loader for higher compatibility of gd-rom + cdi
- custom user themes + saving theme settings
- manually fix bad serial info from sega
- Catalogs 466 known USA+PAL retail games with Metadata & Boxart.
- Catalogs ~85 popular JAP retail games with Metadata & Boxart.
- Catalogs 27 ported Atomiswave games with Metadata & Boxart.
https://github.com/mrneo240/openmenu/releases
Latest DATs (Box Art + Metadata):
https://www.mediafire.com/folder/ocj3noyzuq5t7/DAT_latest
Latest GDMENUCardManager Release:
https://github.com/mrneo240/GDMENUCardManager/releases
Instructions:
https://github.com/mrneo240/GDMENUCardManager/wiki/Instructions
Minor hotfix for correcting aspect on Line Desciption UI:
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- shadow
- Posts: 7
Re: openMenu Alpha 1
MrNeo is there any major difference in this release vs the 2021-12-04 you posted a few days ago or the DAT?
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- Rank 9
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Re: openMenu Alpha 1
minor minor changes, just a wrap up a few smaller things and making the release public to all.EPe9686518 wrote:MrNeo is there any major difference in this release vs the 2021-12-04 you posted a few days ago or the DAT?
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