In YZB's modified version of the disc 1 NTSC-J 1ST_READ.BIN, we see the following function at 0x8C019B88 (original offset is 0x00009B88 adjusted for base address 0x8c010000):

In the original NTSC-J version (GDI name "Biohazard - Code Veronica - Kanzenban v1.003 (2001)(Capcom)(JP)(Disc 1 of 2)[!]"), we instead see this function at 0x8C019B89 (original offset is 0x00009B89 adjusted for base address 0x8c010000):

The modified function is jumping down to address 0x8C211500 (original offset is 0x00201500 adjusted for base address 0x8c010000), and what do we find there? Why, YZB's second modification, of course!

In the original NTSC-J version, we instead see nothing but a bunch of FFs at 0x8C211500 (original offset is 0x00201500 adjusted for base address 0x8c010000), which of course makes it the perfect place to insert extra code:

So, what about the English-patched version of "Kanzenban", aka "Resident Evil: Code Veronica X"? Well, disassembling that version reveals these two changes can be copied without any additional modification -- I THINK!
If anybody can fully test the GDI below and report back, I’m sure many folks who prefer the Kanzenban T-Eng patch who also use clone a GDEMU will thank you!
Anyway, here's the patched disc 1 GDI of "Resident Evil: Code Veronica X" (aka "Biohazard - Code Veronica - Kanzenban") that includes YZB's fix.
- > Resident Evil - Code Veronica X (English - Disc 1) (Clone GDEMU Item Bug Fix) [GDI].zip
https://drive.google.com/file/d/1uTxbbi ... sp=sharing