I cant seem to get the download to work, awesome collection id like to preserve for myself and others!
Please let me know if this where I should ask about it, thanks!
Beros FPS Collection still floating around?
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- undertow
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- Anthony817
- Shark Patrol
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Re: Beros FPS Collection still floating around?
I posted it here.
Here is the thread.
https://dreamcast-talk.com/forum/viewto ... 22&t=11255
Here is the download.
https://mega.nz/#!SVFk1I4T!QfGrpJNd56Og ... JKC4QdDsNU
Here is the thread.
https://dreamcast-talk.com/forum/viewto ... 22&t=11255
Here is the download.
https://mega.nz/#!SVFk1I4T!QfGrpJNd56Og ... JKC4QdDsNU

- Nico0020
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- Ian Micheal
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Re: Beros FPS Collection still floating around?
Nico0020 wrote:Was Bero's port the one known as NXdoom, or DCdoom?
No pbroom NXdoom was black aura
DCdoom was the first
Bero's is prboom
PrBoom is the culmination of years of work by various people and projects on the Doom source code by id software.
prboom-2.2.3-dc-1 [prboom & prboomgl binary with source] [prboom bootable nero image with shareware wad]
this port is example for testing SDL and SDL_mixer. so, I'm not imprement Dreamcast specific usability, for example, joystick only handling, Visual Memory save, mod-menu etc.
I think the only one with opengl support not complete keyboard and mouse i think never used it
Working on uporting a new verison with dc controls and vmu saving with the new opengl see what happens might take a while
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- rebel
- Posts: 19
Re: Beros FPS Collection still floating around?
Hello, I'm new to this forum, but now new to the dreamcast scene, I've been around for 20 years. I try to click on the forum link and it says I dont' have access?
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- rebel
- Posts: 19
Re: Beros FPS Collection still floating around?
An updated Port of PRboom would be nice, I believe it removes some of the limits in the original doom engine had. This means PRboom should be able to run wads and total conversion that push past the original doom engine limits.
- Ryo_Hazuki
- Graffiti Grind
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Re: Beros FPS Collection still floating around?
The problem is always the Dreamcast's ram memory which greatly limits the issue of modslaw56ker wrote:An updated Port of PRboom would be nice, I believe it removes some of the limits in the original doom engine had. This means PRboom should be able to run wads and total conversion that push past the original doom engine limits.
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