Beros FPS Collection still floating around?

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beyondthemat
undertow
Posts: 26
Dreamcast Games you play Online: SHENMUE?

Beros FPS Collection still floating around?

Post by beyondthemat »

I cant seem to get the download to work, awesome collection id like to preserve for myself and others!

Please let me know if this where I should ask about it, thanks!

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Anthony817
Shark Patrol
Posts: 4033
Location: Fort Worth, Texas

Re: Beros FPS Collection still floating around?

Post by Anthony817 »

Image

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Nico0020
Sunday Shootout
Posts: 680
Dreamcast Games you play Online: PSOv2
Quake 3 Arena
Alien Front Online
Chu Chu Rocket
Ooga Booga
And more

Re: Beros FPS Collection still floating around?

Post by Nico0020 »

Was Bero's port the one known as NXdoom, or DCdoom?

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Ian Micheal
Developer
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Location: USA
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Re: Beros FPS Collection still floating around?

Post by Ian Micheal »

Nico0020 wrote:Was Bero's port the one known as NXdoom, or DCdoom?

No pbroom NXdoom was black aura

DCdoom was the first

Bero's is prboom
PrBoom is the culmination of years of work by various people and projects on the Doom source code by id software.
prboom-2.2.3-dc-1 [prboom & prboomgl binary with source] [prboom bootable nero image with shareware wad]

this port is example for testing SDL and SDL_mixer. so, I'm not imprement Dreamcast specific usability, for example, joystick only handling, Visual Memory save, mod-menu etc.

I think the only one with opengl support not complete keyboard and mouse i think never used it

Working on uporting a new verison with dc controls and vmu saving with the new opengl see what happens might take a while

law56ker
rebel
Posts: 19

Re: Beros FPS Collection still floating around?

Post by law56ker »

Hello, I'm new to this forum, but now new to the dreamcast scene, I've been around for 20 years. I try to click on the forum link and it says I dont' have access?

law56ker
rebel
Posts: 19

Re: Beros FPS Collection still floating around?

Post by law56ker »

An updated Port of PRboom would be nice, I believe it removes some of the limits in the original doom engine had. This means PRboom should be able to run wads and total conversion that push past the original doom engine limits.

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Ryo_Hazuki
Graffiti Grind
Posts: 312

Re: Beros FPS Collection still floating around?

Post by Ryo_Hazuki »

law56ker wrote:An updated Port of PRboom would be nice, I believe it removes some of the limits in the original doom engine had. This means PRboom should be able to run wads and total conversion that push past the original doom engine limits.
The problem is always the Dreamcast's ram memory which greatly limits the issue of mods

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