lemme check on my lunch break.ateam wrote:Interesting, my experience is quite different. If anything, they look nearly identical, as DCDigital is taking the 240p input in "cable select" mode and scaling it up per your resolution settings. Meanwhile, the VGA patch (I believe) is just line-doubling 240p to 480p, after which DCDigital would scale that up per your resolution settings.Ant2no78 wrote:Unfortunately kof evolution looks very washed out in vga via dchdmi.
When running the original through dchdmi (cable select) it looks clearer.
Even if I'm wrong about the line-doubling, it doesn't make much sense that you're seeing such a discrepancy. I'd be curious to hear if anyone else has the same experience as you.
Bangai-Oh VGA Patch
- fraggle200
- Roadster
- Posts: 359
Re: Bangai-Oh VGA Patch
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- rebel
- Posts: 22
- Dreamcast Games you play Online: sega rally 2
Re: Bangai-Oh VGA Patch
Gave it another go and the same. Im running a dreamcast with DCHDMI at 960 resolution.
When running the VGA patched version it looks a little washed out again. using FORCE VGA
When running the vanilla version with Cable select at 60hz it looks clearer. Cable Select
Strange
When running the VGA patched version it looks a little washed out again. using FORCE VGA
When running the vanilla version with Cable select at 60hz it looks clearer. Cable Select
Strange
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- undertow
- Posts: 27
Re: Bangai-Oh VGA Patch
Here is test footage of KOF evolution in VGA through the Retrotink 5x: https://youtu.be/q7Oy4bT1WUI I did notice that the game only runs in VGA mode now, I just got a black screen when I tried running the game in non-VGA interlaced mode.
- MoeFoh
- 1300
- Posts: 1357
Re: Bangai-Oh VGA Patch
Test version to burn - CDI, VGA Patched with BGM.b.eatr.ic.eallen.458 wrote:Can someone build a .CDI image of Bangai-O (with VGA patch) for testing purposes? Was hoping to test out the game on my Dreamcast with the VGA cable setup!
https://www.mediafire.com/file_premium/ ... 29.7z/file
And the soundtrack BGM:
https://www.mediafire.com/file_premium/ ... 29.7z/file
Last edited by MoeFoh on Thu Jul 20, 2023 8:47 pm, edited 2 times in total.
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- dark night
- Posts: 64
Re: Bangai-Oh VGA Patch
Is there a reason why this version has no bgm?MoeFoh wrote:Test version to burn - CDI, VGA Patched, No BGMb.eatr.ic.eallen.458 wrote:Can someone build a .CDI image of Bangai-O (with VGA patch) for testing purposes? Was hoping to test out the game on my Dreamcast with the VGA cable setup!
https://www.mediafire.com/file_premium/ ... 29.7z/file
- MoeFoh
- 1300
- Posts: 1357
Re: Bangai-Oh VGA Patch
I could only get it to play audio track #1. I may take another look at it later.Stringer_bell wrote:Is there a reason why this version has no bgm?MoeFoh wrote:Test version to burn - CDI, VGA Patched, No BGMb.eatr.ic.eallen.458 wrote:Can someone build a .CDI image of Bangai-O (with VGA patch) for testing purposes? Was hoping to test out the game on my Dreamcast with the VGA cable setup!
https://www.mediafire.com/file_premium/ ... 29.7z/file
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- noob
- Posts: 3
Re: Bangai-Oh VGA Patch
Appreciate you throwing this together! Looks like it's running in the Redream emuiator, I'll take a look at this version and the full audio track (once that's done) on actual hardware when I get home from work.MoeFoh wrote:I could only get it to play audio track #1. I may take another look at it later.Stringer_bell wrote:Is there a reason why this version has no bgm?MoeFoh wrote:
Test version to burn - CDI, VGA Patched, No BGM
https://www.mediafire.com/file_premium/ ... 29.7z/file
- MoeFoh
- 1300
- Posts: 1357
Re: Bangai-Oh VGA Patch
New version with BGM is up:b.eatr.ic.eallen.458 wrote:Appreciate you throwing this together! Looks like it's running in the Redream emuiator, I'll take a look at this version and the full audio track (once that's done) on actual hardware when I get home from work.MoeFoh wrote:I could only get it to play audio track #1. I may take another look at it later.Stringer_bell wrote:
Is there a reason why this version has no bgm?
https://www.dreamcast-talk.com/forum/vi ... 37#p177637
- MoeFoh
- 1300
- Posts: 1357
Re: Bangai-Oh VGA Patch
Full BGM version is up:Stringer_bell wrote:Is there a reason why this version has no bgm?MoeFoh wrote:Test version to burn - CDI, VGA Patched, No BGMb.eatr.ic.eallen.458 wrote:Can someone build a .CDI image of Bangai-O (with VGA patch) for testing purposes? Was hoping to test out the game on my Dreamcast with the VGA cable setup!
https://www.mediafire.com/file_premium/ ... 29.7z/file
https://www.dreamcast-talk.com/forum/vi ... 37#p177637
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- noob
- Posts: 3
Re: Bangai-Oh VGA Patch
Thanks!! I had a chance to do some testing with the .CDI BGM version on my Dreamcast (hooked up via VGA on my Panasonic Plasma) and things are working great so far! Will do some more testing past Level 4, but I haven't run into any bugs or issues after 30 min of gameplay.MoeFoh wrote:Full BGM version is up:Stringer_bell wrote:Is there a reason why this version has no bgm?MoeFoh wrote:
Test version to burn - CDI, VGA Patched, No BGM
https://www.mediafire.com/file_premium/ ... 29.7z/file
https://www.dreamcast-talk.com/forum/vi ... 37#p177637
I'll upload some comparison pics between your patched version (via VGA) and composite later, the game really does look amazing after the patch.
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