openMenu Alpha 1

Place for discussing homebrew games, development, new releases and emulation.
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Wombat
Vagabond
Posts: 769
Location: Netherlands

Re: openMenu Alpha 1

Post by Wombat »

@Blehstor, as you can see in the very first post mrneo240 released his hard work in an *early state*, so that Dreamcast enthousiast like you and me can already experiment with it. As you can also see in its name it's an Alpha build, therefor its not finished nor polished on some levels.

But man even in its current form its an amazing feat and incredible frontend.

Blehstor
shadow
Posts: 9

Re: openMenu Alpha 1

Post by Blehstor »

Wombat wrote:@Blehstor, as you can see in the very first post mrneo240 released his hard work in an *early state*, so that Dreamcast enthousiast like you and me can already experiment with it. As you can also see in its name it's an Alpha build, therefor its not finished nor polished on some levels.

But man even in its current form its an amazing feat and incredible frontend.
Yeah its cool, and i can see its in alpha and such. But im surprised that 2 features that were implemented many years ago, are nowhere to be found in this "updated" Menu. Its just odd to me, thats all.

mrneo240
Rank 9
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Dreamcast Games you play Online: Available to play any game, working on gathering them.
Location: East coast, USA

Re: openMenu Alpha 1

Post by mrneo240 »

Blehstor wrote: I dont want to sound like a dick but.. this features are available in the 5 year old GDemu but not on OpenMenu

Why?
Because you haven't written them yet, feel free to submit a PR. It's open source and contributions are wonderful

Blehstor
shadow
Posts: 9

Re: openMenu Alpha 1

Post by Blehstor »

mrneo240 wrote:
Blehstor wrote: I dont want to sound like a dick but.. this features are available in the 5 year old GDemu but not on OpenMenu

Why?
Because you haven't written them yet, feel free to submit a PR. It's open source and contributions are wonderful
I thought it was a matter of copy/pasting from GdMenu, excuse my ignorance
So OpenMenu is a totally different architecture, and there's no easy way to transfer "intro skip" and "VGA forced" options into OpenMenu ?
Last edited by Blehstor on Sat Aug 05, 2023 6:50 pm, edited 1 time in total.

mrneo240
Rank 9
Posts: 949
Dreamcast Games you play Online: Available to play any game, working on gathering them.
Location: East coast, USA

Re: openMenu Alpha 1

Post by mrneo240 »

Blehstor wrote: I thought it was a matter of copy/pasting from GdMenu, excuse my ignorance
So OpenMenu is a totally different architecture, and there's no easy way to transfer intro skip" and "VGA forced" options into OpenMenu ?
Sadly no code exists for GDMenu so openMenu is all new from the ground up. Research would need to be done to figure out how to correctly handle that. Thanks for understanding and trying the menu. I just recently have a desk again and I'll soon have time to resume work

Blehstor
shadow
Posts: 9

Re: openMenu Alpha 1

Post by Blehstor »

mrneo240 wrote:
Blehstor wrote: I thought it was a matter of copy/pasting from GdMenu, excuse my ignorance
So OpenMenu is a totally different architecture, and there's no easy way to transfer intro skip" and "VGA forced" options into OpenMenu ?
Sadly no code exists for GDMenu so openMenu is all new from the ground up. Research would need to be done to figure out how to correctly handle that. Thanks for understanding and trying the menu. I just recently have a desk again and I'll soon have time to resume work
Ohhh I didnt know that. Sorry.
The GDEMU hardware has been completely copied but the software is still not figured out, thats a shame
Should make the code open source since the last update was in 2016 or so..

legolas119
Anarki
Posts: 88
Dreamcast Games you play Online: none

Re: openMenu Alpha 1

Post by legolas119 »

hi,
Are Openmenu and GDEMU still updated and will have new release?

In particular i have the following issues with OpenMenu:

1) SORT by NAME doesn't properly work. I opened the issue log time ago but none updated the topic (https://github.com/mrneo240/openmenu/issues/26)

2) Fist of the North Star: wrong cover and metadata. I opened the issue one year ago but it seems that none fixed it. (https://github.com/mrneo240/openmenu/issues/25)

3) Missing covers. There are several missing covers, i prepared the covers to be added to GDMENU/Openmenu and i posted them into this topic: https://github.com/mrneo240/openmenu/issues/23
Please, can anyone help me? In addition i want to add Teenage Mutant Ninja Turtles: The Cowabunga collection. Is it possible to add it into the list with its covers and metadata?

thank you very much!

mrneo240
Rank 9
Posts: 949
Dreamcast Games you play Online: Available to play any game, working on gathering them.
Location: East coast, USA

Re: openMenu Alpha 1

Post by mrneo240 »

Yup. One year ago pretty much marks when I last had a desk or place to use a computer

legolas119
Anarki
Posts: 88
Dreamcast Games you play Online: none

Re: openMenu Alpha 1

Post by legolas119 »

ah ok, so the bugs probably will not be solved, right?
And is it possible to add the missing cover?

thank you :)

segadreamscape
noob
Posts: 2

Re: openMenu Alpha 1

Post by segadreamscape »

I'm not getting any menu when pressing the start button, have i messed up something? Everything else seems to be working fine.

- Seems to have been a mistake moving files - Menu is working as should
Last edited by segadreamscape on Mon Aug 14, 2023 12:51 pm, edited 1 time in total.

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