GDMENU Card Manager

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MoeFoh
1300
Posts: 1359

Re: GDMENU Card Manager

Post by MoeFoh »

sonik wrote:
MoeFoh wrote:Windows latest beta version(s) - no longer writes out LIST.INI or OPENMENU.INI to the working directory. Can you check this?
Yes. I've removed it since it can crash the app if the user does not have write permission to the app folder.
It was indeed crashing the app on OSX for most users.
Ideally it would write this only if debug mode is enabled. I still need to implement this feature.
OK, understood. I'll go back to the old way by extracting it with ISOBUSTER. It's useful to copy to the sd card so you know the contents.

Is it possible to write the file directly to the sd card?

In Windows, I run the app with "Administrator" privileges.

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sonik
Developer
Posts: 235

Re: GDMENU Card Manager

Post by sonik »

Yes, that's the idea. But I need to code it.
This feature must have a enable/disable option.
EDF! EDF! EDF!

abgames
noob
Posts: 1
Dreamcast Games you play Online: sonic

Re: GDMENU Card Manager

Post by abgames »

Top! Parabens!

Soldier59
shadow
Posts: 14

Re: GDMENU Card Manager

Post by Soldier59 »

sonik wrote:
Soldier59 wrote: If you want me to test your new version, send it to me and I will let you know. ;)
Hi!

I've uploaded an updated beta version for OSX. Please test and let me know if it fix the problem.

And good news for you all: The latest beta version already supports PS1 game discs!
Use this in combination with the latest version of openMenu by megavolt85
For PS1 games I'm using the database from DuckStation to get the game's Serial ID and Release Date.
Hi Sonik,

Could you please send me he link to download the beta version for OSX ?

I didn't find it on your Github download page... :D

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deluxux
Super Sonic
Posts: 1542

Re: GDMENU Card Manager

Post by deluxux »

woah you can you use BleemShell images with OpenMenu? How can we swap controller settings like in BleemShell??

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deluxux
Super Sonic
Posts: 1542

Re: GDMENU Card Manager

Post by deluxux »

Do you still have to build each game as a cdi or can we just use redump psx bin/cue?

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sonik
Developer
Posts: 235

Re: GDMENU Card Manager

Post by sonik »

Soldier59 wrote:Could you please send me he link to download the beta version for OSX ?
Link its burried on the releases page. Here's a direct link for it.
https://github.com/sonik-br/GDMENUCardM ... ag/testing
deluxux wrote:Do you still have to build each game as a cdi or can we just use redump psx bin/cue?
Yes. You will need to provide the game in cdi, ccd or mdf format.
EDF! EDF! EDF!

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megavolt85
Developer
Posts: 2159

Re: GDMENU Card Manager

Post by megavolt85 »

deluxux wrote:Do you still have to build each game as a cdi or can we just use redump psx bin/cue?
GDEMU does not support images in BIN/CUE format, you need to convert them to CDI or MDF/MDS or CCD/IMG/SUB

Soldier59
shadow
Posts: 14

Re: GDMENU Card Manager

Post by Soldier59 »

sonik wrote:
Soldier59 wrote:Could you please send me he link to download the beta version for OSX ?
Link its burried on the releases page. Here's a direct link for it.
https://github.com/sonik-br/GDMENUCardM ... ag/testing
deluxux wrote:Do you still have to build each game as a cdi or can we just use redump psx bin/cue?
Yes. You will need to provide the game in cdi, ccd or mdf format.

Hi Sonik,

I just tried to install your latest testing version on my Mac and here is the message:

"This version of the "GDMENUCardManager.app" application cannot be used with this version of macOS.
You have macOS 10.13.6. The application requires macOS 10.14 or later."

I think my Mac became too old.. :roll:

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sonik
Developer
Posts: 235

Re: GDMENU Card Manager

Post by sonik »

GDMENUCardManager got updated to v2.0.0! :D
EDF! EDF! EDF!

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