openMenu Alpha 1

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pmp174
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Re: openMenu Alpha 1

Post by pmp174 »

Retrofan21 wrote: Sun Jan 12, 2025 4:59 pm Sorry to bother everyone but does anyone know how to save openmenu's settings on a VM2 with the latest firmware? Everytime I boot my Dreamcast or reset back from a game, openmenu goes back to the default in line description setting and NTSC theme meanwhile I would prefer the Grid3 or folders with the black theme.
Are you using the latest one by megavolt85? https://github.com/megavolt85/openmenu

Retrofan21
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Re: openMenu Alpha 1

Post by Retrofan21 »

pmp174 wrote: Sun Jan 12, 2025 7:36 pm
Retrofan21 wrote: Sun Jan 12, 2025 4:59 pm Sorry to bother everyone but does anyone know how to save openmenu's settings on a VM2 with the latest firmware? Everytime I boot my Dreamcast or reset back from a game, openmenu goes back to the default in line description setting and NTSC theme meanwhile I would prefer the Grid3 or folders with the black theme.
Are you using the latest one by megavolt85? https://github.com/megavolt85/openmenu
Yes, I am using the latest megavolt fork of openmenu.

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ateam
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Re: openMenu Alpha 1

Post by ateam »

Retrofan21 wrote: Sun Jan 12, 2025 4:59 pm Sorry to bother everyone but does anyone know how to save openmenu's settings on a VM2 with the latest firmware? Everytime I boot my Dreamcast or reset back from a game, openmenu goes back to the default in line description setting and NTSC theme meanwhile I would prefer the Grid3 or folders with the black theme.
Saving openMenu settings is supposed to be a default behavior. No special configuration required.

Ensure you're on the latest VM2 FW and latest version of openMenu.

Are automatic per-game virtual VMUs working?
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Retrofan21
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Re: openMenu Alpha 1

Post by Retrofan21 »

ateam wrote: Sun Jan 12, 2025 10:20 pm
Retrofan21 wrote: Sun Jan 12, 2025 4:59 pm Sorry to bother everyone but does anyone know how to save openmenu's settings on a VM2 with the latest firmware? Everytime I boot my Dreamcast or reset back from a game, openmenu goes back to the default in line description setting and NTSC theme meanwhile I would prefer the Grid3 or folders with the black theme.
Saving openMenu settings is supposed to be a default behavior. No special configuration required.

Ensure you're on the latest VM2 FW and latest version of openMenu.

Are automatic per-game virtual VMUs working?
Automatic per-game virtual VMUs are working fine. I am on the latest versions of VM2 and openmenu unless there have been a openmenu update after megavolt's openmenu RC1.1. https://github.com/megavolt85/openmenu/ ... u_13.04.24

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ateam
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Re: openMenu Alpha 1

Post by ateam »

Retrofan21 wrote: Sun Jan 12, 2025 10:34 pm Automatic per-game virtual VMUs are working fine. I am on the latest versions of VM2 and openmenu unless there have been a openmenu update after megavolt's openmenu RC1.1. https://github.com/megavolt85/openmenu/ ... u_13.04.24
That's the latest.

So when VM2 is used on conjunction with openMenu, VM2 stores openMenu preferences on the internal built-in VMU (not in any of the virtual VMUs).

It's possible your openMenu save settings are corrupted. Perform these steps.

1) Power off console.
2) Remove VM2 from controller. Power on VM2. Set VM2's memory to internal.
3) Insert VM2 into controller.
4) Eject SD card from GDEMU.
5) Power on console.
6) In BIOS save manager, check for presence of an openMenu save file. Delete it if found.
7) Power off console.
8) Remove VM2 and set its memory type to uSD (select any virtual VMU, doesn't matter).
9) Re-insert GDEMU SD card.
10) Power on console.

From there, see if you can successfully save and retain openMenu settings after this.
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pmp174
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Re: openMenu Alpha 1

Post by pmp174 »

Megabolt85 or mrneo240
Feature Request: Serial port sd card save management
Right now you have support for VM2. What I would like is to add support for game saves via the serial port sd card adapter. There are two possible ways this can be implemented.

The first way is a context menu within Open menu that lets you backup individual save files or VMU directly to the serial port sd card.
The other way would be an automatic backup and push of saves. In this method the saves would be backed up to the SD card after the console restarts and then the game specific save files would be pushed to the VMU when you select the game.

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ItalianGrandma
dark night
Posts: 55

Re: openMenu Alpha 1

Post by ItalianGrandma »

pmp174 wrote: Mon Jan 13, 2025 3:24 pm Megabolt85 or mrneo240
Feature Request: Serial port sd card save management
Right now you have support for VM2. What I would like is to add support for game saves via the serial port sd card adapter. There are two possible ways this can be implemented.

The first way is a context menu within Open menu that lets you backup individual save files or VMU directly to the serial port sd card.
The other way would be an automatic backup and push of saves. In this method the saves would be backed up to the SD card after the console restarts and then the game specific save files would be pushed to the VMU when you select the game.
This would be a really cool feature, but I do wonder if it'd be pretty intense to implement :?:

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pmp174
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Dreamcast Games you play Online: PSO

Re: openMenu Alpha 1

Post by pmp174 »

ItalianGrandma wrote: Mon Jan 13, 2025 4:21 pm
pmp174 wrote: Mon Jan 13, 2025 3:24 pm Megabolt85 or mrneo240
Feature Request: Serial port sd card save management
Right now you have support for VM2. What I would like is to add support for game saves via the serial port sd card adapter. There are two possible ways this can be implemented.

The first way is a context menu within Open menu that lets you backup individual save files or VMU directly to the serial port sd card.
The other way would be an automatic backup and push of saves. In this method the saves would be backed up to the SD card after the console restarts and then the game specific save files would be pushed to the VMU when you select the game.
This would be a really cool feature, but I do wonder if it'd be pretty intense to implement :?:
I don't think it would be too hard to implement. KallistiOS supports the serial port adapter. I just think the second idea with backups/pushing save could eventually ruin the VMU if you are writing and wiping the VMU too much.

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ateam
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Re: openMenu Alpha 1

Post by ateam »

pmp174 wrote: Mon Jan 13, 2025 5:10 pm I don't think it would be too hard to implement. KallistiOS supports the serial port adapter. I just think the second idea with backups/pushing save could eventually ruin the VMU if you are writing and wiping the VMU too much.
You have to intercept calls to/from MAPLE bus to implement something like that. Not trivial, despite KOS support for serial SD adapter.

That said, DreamShell did it for the IDE mod (https://www.youtube.com/watch?v=1kVy4lc ... c2hlbGw%3D). It's not uncharted territory.
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Retrofan21
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Re: openMenu Alpha 1

Post by Retrofan21 »

ateam wrote: Mon Jan 13, 2025 8:27 am
Retrofan21 wrote: Sun Jan 12, 2025 10:34 pm Automatic per-game virtual VMUs are working fine. I am on the latest versions of VM2 and openmenu unless there have been a openmenu update after megavolt's openmenu RC1.1. https://github.com/megavolt85/openmenu/ ... u_13.04.24
That's the latest.

So when VM2 is used on conjunction with openMenu, VM2 stores openMenu preferences on the internal built-in VMU (not in any of the virtual VMUs).

It's possible your openMenu save settings are corrupted. Perform these steps.

1) Power off console.
2) Remove VM2 from controller. Power on VM2. Set VM2's memory to internal.
3) Insert VM2 into controller.
4) Eject SD card from GDEMU.
5) Power on console.
6) In BIOS save manager, check for presence of an openMenu save file. Delete it if found.
7) Power off console.
8) Remove VM2 and set its memory type to uSD (select any virtual VMU, doesn't matter).
9) Re-insert GDEMU SD card.
10) Power on console.

From there, see if you can successfully save and retain openMenu settings after this.
Thanks ateam. Your guide helped me to retain saved openMenu settings.

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