New SEGAGAGA translation project in the works!

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megavolt85
Developer
Posts: 2180

Re: New SEGAGAGA translation project in the works!

Post by megavolt85 »

VincentNL wrote: Mon Jan 27, 2025 6:34 am Please confirm no-one is working on MRG Extractor / Rebuilder.
I was the only one with the compression algorithm until today, so I'm sure no one is working on it, you can do it.
P.S. I am not the author of the packing algorithm, I contacted through an intermediary, but I am sure that this is the author's github

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madsheep
undertow
Posts: 28

Re: New SEGAGAGA translation project in the works!

Post by madsheep »

Here is another tool to help you translate the main bin file (1_SGGG.BIN). I used the values pomegd extracted and made a UI to make things easier.
I believe this is not the correct way because we are limited by the JAP char length. The tool will measure the altered string and cut the end if it is bigger from the original one and then write the changes. For every change you need to press the change button (I can make it to write changes on the fly while you type if you want). Also you can jump to location by the search box.

Image
Attachments
sggg_bin_translation.zip
(261.31 KiB) Downloaded 31 times

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Exxistance
dark night
Posts: 53
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Re: New SEGAGAGA translation project in the works!

Post by Exxistance »

Thank you, madsheep! Will take a dive into this tool tomorrow.

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VincentNL
letterbomb
Posts: 146
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Re: New SEGAGAGA translation project in the works!

Post by VincentNL »

MRG Extraction and Rebuild is working on both HW and Emulators.
No issues on compression either!

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If you like my work or just want to show some love:
https://ko-fi.com/vincentnl
https://www.patreon.com/VincentNL

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fafadou
Leonard Nimoy
Posts: 1858

Re: New SEGAGAGA translation project in the works!

Post by fafadou »

Super Vincent !

Gamer
rebel
Posts: 22

Re: New SEGAGAGA translation project in the works!

Post by Gamer »

How if possiable do i play this on a retail console?

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Exxistance
dark night
Posts: 53
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Re: New SEGAGAGA translation project in the works!

Post by Exxistance »

Hi everyone, figured it's been a few days so I should post an update.

I've only got one and a half STORY.MES files remaining to integrate into game. STORY00 is the longest, and I'm about halfway through it. It's mostly dialogue updates on the games that Dogma is creating, their titles, descriptions, and so on, along with some motivational text for the main character.

Following that, I'll take a look at the main binary and see if I have some success updating some of it to English.

On the texture front, we're hovering around 97% complete...because we keep finding and adding more! There may be some background textures for the RPG dungeons that I may redraw, but I'm debating this on a case-by-case basis. Unless there is an explicit joke, nod, or reference, I'm hesitant to translate this stuff to English as it should feel that your character is going about the game IN JAPAN, and not in America. That's what makes the game unique in the first place. So we'll see what I do there as I take a look at those textures in greater detail.
Gamer wrote: Thu Jan 30, 2025 8:12 am How if possiable do i play this on a retail console?
Usually a .dcp patch is released and you can patch a retail copy of the game which you can play on console.

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VincentNL
letterbomb
Posts: 146
Contact:

Re: New SEGAGAGA translation project in the works!

Post by VincentNL »

Dreamcast's SEGAGAGA Editor!

SGGGE Main Window:
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TextureEditor
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MrgManager
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PVR encoding / decoding powered by PyPVR :)

Credits:
sggg_lz.exe by megavolt85
Compression algorithm by https://github.com/infval
buildgdi.exe by Sappharad: https://github.com/Sappharad/GDIbuilder ... tag/v2.1.1


Download link:
https://github.com/VincentNLOBJ/SGGGE
If you like my work or just want to show some love:
https://ko-fi.com/vincentnl
https://www.patreon.com/VincentNL

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ateam
Metallic
Posts: 828

Re: New SEGAGAGA translation project in the works!

Post by ateam »

Great work, Vincent!

I've also done some hacking on the game executable to clean up the name entry screen, as well as to add customization to the font sheet. This will also enable others to develop translation patches into other languages in the future.
Find me on...

DreamcastForever.com
GitHub
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• Discord: derek.ateam

Lorfarius
shadow
Posts: 10

Re: New SEGAGAGA translation project in the works!

Post by Lorfarius »

Epic. you guys are doing some amazing work.

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