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After a great deal of work, all 15 BB "Government" quests for Episode I are finally available for Dreamcast and PC. As you may be aware, many of these quests are not directly compatible with Dreamcast, because they use the same area multiple times in a row, and V2 does not allow this outside of Challenge mode.
I've addressed this problem by merging the maps together into a single map, thus eliminating the duplicate areas limitation. Although this approach requires some artistic license, I believe I've managed to maintain the spirit of Sega's story quests while preserving 95% of the original content in a way that's compatible with V2... and even V1!

Here's what you can expect:
- Insane mode is available in all 15 quests.
- All multiplayer doors have been eliminated, so you can fully clear every map solo.
- Some routes that Sega had blocked off are now open, so you have more monsters at your disposal.
- You now receive a proper amount of Meseta at the end of each quest, instead of BB's nerfed Meseta values.
- You will also receive Photon Points upon completing each quest in Ultimate.
- All timed quests have had their timers rebalanced.
- Various translation errors, typos, and text formatting errors have been corrected.
- All 15 quests are unlocked by default. You can play them in order for the story or play them out of order for grinding purposes, as you please.
- All of the prizes have consequently been removed. (Did you really need guaranteed rewards for clearing freeplay maps, anyway?)
- The ability to skip the introduction in each quest is tied to your offline story progress, e.g. if the team creator has defeated De Rol Le offline, then everyone will have the option to skip Tyrell's introduction on all four Cave quests.
- If you skip the quest introductions, you may notice some strange jagged lines flying around Pioneer 2. This is normal. It appears that Sega forgot to clear out some of the loading screen particles in V1 at the start of a quest, so if you run out to Pioneer 2 too quickly, you'll see these particles flying around the city for a few seconds before they disappear.
- Some of these quests contain failure conditions. Quests 2-3, 3-2, and 4-2 all contain timers, so if you die and then run out of time, your weapon will be permanently deleted. In addition, quest 3-2 contains a failure condition for death, so if you die without a Scape Doll, you will also fail the quest and be unable to retrieve your weapon from Ragol. Please keep this in mind, as it's not possible to stop you from dropping your equipped weapon when you die on V1.