f355fanatic wrote: ↑Tue May 13, 2025 12:36 pm To the developers
Is there a USB4maple for PS1/PS2?
I have a PS2 and PS1 racing games that can be played with a NeGcon controller and steering wheel, but they're not compatible with the DualShock 2.
I wanted to know if there was an adapter to allow me to play them with a DualShock 2, or better yet, a PC steering wheel like my G25.
No one thought of it, or is it just not interesting?
USB4MAPLE adapter
- sonik
- Developer
- Posts: 238
Re: USB4MAPLE adapter
Like this? https://www.youtube.com/watch?v=2hf1m3sUeZY
EDF! EDF! EDF!
- f355fanatic
- lithium
- Posts: 36
- Dreamcast Games you play Online: F355, Daytona USA, Alien Front Online, Worms World Party...
- Location: FR
Re: USB4MAPLE adapter
Yes ! Is it your adapter? Where can I find out?Like this? https://www.youtube.com/watch?v=2hf1m3sUeZY
- sonik
- Developer
- Posts: 238
Re: USB4MAPLE adapter
It's not released yet. Bit complex to build as it requires voltage conversion...
PS1/PS2 can supply 3.3v and ~7.5v, but USB devices requires 5v. For my board, I've been using a step down converter to go from ~7.5v to 5v.
If you really want to build one, I can share the WIP firmware and the wiring instructions. Send me a PM.
PS1/PS2 can supply 3.3v and ~7.5v, but USB devices requires 5v. For my board, I've been using a step down converter to go from ~7.5v to 5v.
If you really want to build one, I can share the WIP firmware and the wiring instructions. Send me a PM.
EDF! EDF! EDF!
- RazorX
- Prince of Persia
- Posts: 348
Re: USB4MAPLE adapter
did you make a pcb or just breadboard it?sonik wrote: ↑Wed May 14, 2025 6:56 pm It's not released yet. Bit complex to build as it requires voltage conversion...
PS1/PS2 can supply 3.3v and ~7.5v, but USB devices requires 5v. For my board, I've been using a step down converter to go from ~7.5v to 5v.
If you really want to build one, I can share the WIP firmware and the wiring instructions. Send me a PM.
if you wanted, i could maybe look at designing a pcb
- sonik
- Developer
- Posts: 238
Re: USB4MAPLE adapter
No pcb. Just the pico and some wires.
Thanks but I'm not actively working on it anymore.
Thanks but I'm not actively working on it anymore.
EDF! EDF! EDF!
- f355fanatic
- lithium
- Posts: 36
- Dreamcast Games you play Online: F355, Daytona USA, Alien Front Online, Worms World Party...
- Location: FR
Re: USB4MAPLE adapter
Thank you very much. This will be for my personal use only.sonik wrote: ↑Wed May 14, 2025 6:56 pm It's not released yet. Bit complex to build as it requires voltage conversion...
PS1/PS2 can supply 3.3v and ~7.5v, but USB devices requires 5v. For my board, I've been using a step down converter to go from ~7.5v to 5v.
If you really want to build one, I can share the WIP firmware and the wiring instructions. Send me a PM.
- RazorX
- Prince of Persia
- Posts: 348
Re: USB4MAPLE adapter
if you want, you could send me the schematic and i could throw something small together for anyone who wants to use it
-
- noob
- Posts: 3
Re: USB4MAPLE adapter
@megavolt85
I'm really excited about this, this could be a real boon for the fighting game community that still play on DC and are having harder and harder times of find gear that works. However there are a few issues currently.
Many of use the GP2040 [ https://gp2040-ce.info/ ] pico pi board for our sticks but it only partly works with USB4Maple. It mostly works if we put it in PS3 mode, but not exactly.
[ I agree with your point you made before, having the GP2040 output the DC signal directly would be ideal, but they don't support it yet. There is a $400 bounty for adding Dreamcast support to the project, but it doesn't look like anyone is working on it yet. ]
With many fight sticks the 5th button is R1/RB, and the 6th is R2/RT (then L1 and L2). Since both Rs are mapped to "R" and both "L"s mapped to "L". That means that on my 6 button stick, I don't have access to "L". Even if it was 8 buttons the layout would be all wrong.
I saw in the thread that some of the supported fight sticks use the [R1 = L, R2 = R] mapping and there is option for setting the mode to be those fight sticks. But selecting those are with the Home + Z or C buttons. Since it is being detected as a PS3 controller, and that is mapped to a controller instead of a fight stick, it has L and R and not Z and C buttons.
Request #1: Could you add shortcuts for the Arcade Stick modes using non-Z or C button. Maybe also L/R? If it was able to be put in a Fight Stick layout and I had access to the all the buttons that would be huge.
Request #2: Would you be able to add support for more of the modes of the GP2040?
XINPUT (360 emulated) / PS4 / Switch / OG Xbox
I've attached USB dumps from USB Device Tree Viewer, I don't I don't have a USB serial debugging device. If I needed to get one I would, would another Pico pi work?
Suggestion #1: Have you considered a way to customize the custom controller mapping? Even if it was just a config.txt or something that might help future users of USB4MAPLE.
Suggestion #2: Have you considered making the external USB storage optional for the memory card? MaplePad [ https://github.com/mackieks/MaplePad ] saves multiple pages of VMU data on the Pi itself.
Thanks for all your work on this, it's really impressive.
I'm really excited about this, this could be a real boon for the fighting game community that still play on DC and are having harder and harder times of find gear that works. However there are a few issues currently.
Many of use the GP2040 [ https://gp2040-ce.info/ ] pico pi board for our sticks but it only partly works with USB4Maple. It mostly works if we put it in PS3 mode, but not exactly.
[ I agree with your point you made before, having the GP2040 output the DC signal directly would be ideal, but they don't support it yet. There is a $400 bounty for adding Dreamcast support to the project, but it doesn't look like anyone is working on it yet. ]
With many fight sticks the 5th button is R1/RB, and the 6th is R2/RT (then L1 and L2). Since both Rs are mapped to "R" and both "L"s mapped to "L". That means that on my 6 button stick, I don't have access to "L". Even if it was 8 buttons the layout would be all wrong.
I saw in the thread that some of the supported fight sticks use the [R1 = L, R2 = R] mapping and there is option for setting the mode to be those fight sticks. But selecting those are with the Home + Z or C buttons. Since it is being detected as a PS3 controller, and that is mapped to a controller instead of a fight stick, it has L and R and not Z and C buttons.
Request #1: Could you add shortcuts for the Arcade Stick modes using non-Z or C button. Maybe also L/R? If it was able to be put in a Fight Stick layout and I had access to the all the buttons that would be huge.
Request #2: Would you be able to add support for more of the modes of the GP2040?
XINPUT (360 emulated) / PS4 / Switch / OG Xbox
I've attached USB dumps from USB Device Tree Viewer, I don't I don't have a USB serial debugging device. If I needed to get one I would, would another Pico pi work?
Suggestion #1: Have you considered a way to customize the custom controller mapping? Even if it was just a config.txt or something that might help future users of USB4MAPLE.
Suggestion #2: Have you considered making the external USB storage optional for the memory card? MaplePad [ https://github.com/mackieks/MaplePad ] saves multiple pages of VMU data on the Pi itself.
Thanks for all your work on this, it's really impressive.
- Attachments
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- GP2040-PS4-Dump.txt
- (8.88 KiB) Downloaded 1 time
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- GP2040-Switch-Dump.txt
- (10.41 KiB) Downloaded 1 time
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- GP2040-XINPUT-Dump.txt
- (20.42 KiB) Downloaded 1 time
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- GP2040-OG_XBOX-Dump.txt
- (6.82 KiB) Downloaded 1 time
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