Modem Homebrew with Katanna SDK

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TeamXlink
Rank 9
Posts: 950

Modem Homebrew with Katanna SDK

Post by TeamXlink »

As we all know there isn't a homebrew game that supports modem networking.

This is because the lack of a tcip stack in KOS.

The Katanna SDK is Sega's official Development kit, it includes full working modem support with examples and even the source code to a planetweb browser.

What if someone were to port a KOS homebrew game such as Doom, to the Katanna SDK and add modem support?

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Indiket
Developer
Posts: 67
Location: In Dreamarena :)

Re: Modem Homebrew with Katanna SDK

Post by Indiket »

No GPL, no party :mrgreen:

But yep, it will be a good experiment. Correct me, but I think that there isn't the latest version of the Katana SDK leaked on the Internet. And maybe in that earlier version there is no support for BBA... not sure about that :roll:

Neoblast
Developer
Posts: 611
Dreamcast Games you play Online: ALL OF THEM

Re: Modem Homebrew with Katanna SDK

Post by Neoblast »

The latest leaked version is r11 alpha and it has both bba and modem support, source code and examples.
Nice try you fool! lol BBQ!

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