Hey, I tried adding you on MSN but it gives me a popup saying my version of windows is not legit lmao. Do you use other im programs? I have Yahoo and Xfire.
Also we can use the chat rooms here or at dcisozone if you would like?
3D engine for Dreamcast.
- Anthony817
- Shark Patrol
- Posts: 4033
- Location: Fort Worth, Texas
Re: 3D engine for Dreamcast.
Yeah we added to the thread that you started. Just trying to show some support. 


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- Developer
- Posts: 611
- Dreamcast Games you play Online: ALL OF THEM
Re: 3D engine for Dreamcast.
keep showing support guys and we might see this done 

Nice try you fool! lol BBQ!
- Anthony817
- Shark Patrol
- Posts: 4033
- Location: Fort Worth, Texas
- Captain Dreamcast
- Developer
- Posts: 323
- Dreamcast Games you play Online: Everything... as soon as I've got that PC-DC server set up xD
- Location: Germany
- Contact:
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- Developer
- Posts: 611
- Dreamcast Games you play Online: ALL OF THEM
Re: 3D engine for Dreamcast.
Nice, keep it up, without spamming.... and they might get enough interest to finish it 

Nice try you fool! lol BBQ!
- Anthony817
- Shark Patrol
- Posts: 4033
- Location: Fort Worth, Texas
Re: 3D engine for Dreamcast.
Yeah, when I posted it at dcisozone a guy saw it and put it on his facebook Dreamcast site and folks came from all over the place! I told him thanks for spreading the word like that! 
I already did my 2 posts, when it slows down I will post again.

I already did my 2 posts, when it slows down I will post again.

- r34per
- Anarki
- Posts: 96
- Dreamcast Games you play Online: none yet but lots offline ;)
- Location: Houston, Texas
Re: 3D engine for Dreamcast.
that would be awsome if cubic vr got ported to dreacmast. im learning c++ and i would love to make a dreacmast game with it 

wait and bleed
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- Crazy Taxi!
- Posts: 540
- Dreamcast Games you play Online: PSO-SCHtACK
Re: 3D engine for Dreamcast.
Seems they took notice ?But it seems they are looking for a helping hand with the dc section.
Thank you everyone for the interest and support!
I have committed the first portions of the DC projects to the CubicVR GIT repository. At the present time it successfully builds along with Bullet 2.78 and one of the physics example projects but I have not had a chance to test if the result actually works yet
I will be doing some work on it in the near future and hopefully can get something stable out this summer for folks to tinker with. Anyone with DC dev experience is encouraged to help test and submit issues, ideas and patches via GitHub.
Cheers,
-CJ
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