I have tried this, along with 1.3.5. Just can't get it to work.MoeFoh wrote:Make sure your using v1.3.3, updated with the newest DAT files.brad86 wrote:Read the guide carefully, and set the SD card up correctly, but I still get a black screen after the SEGA logo. Not sure what else I need to do. I'm on the latest (oct-nov 2021) V5.20(5.20.3) GDEMU clone.
Normal GDMENU boots perfectly fine.
https://github.com/mrneo240/GDMENUCardManager/releases
openMenu Alpha 1
- brad86
- rebel
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- Dreamcast Games you play Online: Phantasy Star
Re: openMenu Alpha 1
- MoeFoh
- 1300
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Re: openMenu Alpha 1
I made the mistake using v1.3.5 first and it didn't work.brad86 wrote:I have tried this, along with 1.3.5. Just can't get it to work.MoeFoh wrote:Make sure your using v1.3.3, updated with the newest DAT files.brad86 wrote:Read the guide carefully, and set the SD card up correctly, but I still get a black screen after the SEGA logo. Not sure what else I need to do. I'm on the latest (oct-nov 2021) V5.20(5.20.3) GDEMU clone.
Normal GDMENU boots perfectly fine.
https://github.com/mrneo240/GDMENUCardManager/releases
Now, I'm wondering if it's an issue with the latest clone firmware. Chime in if you have it working on a clone with the latest firmware.
- brad86
- rebel
- Posts: 17
- Dreamcast Games you play Online: Phantasy Star
Re: openMenu Alpha 1
Most people are still on the older firmware. Definitely could be a case of not working with the latest clone.
- MoeFoh
- 1300
- Posts: 1359
Re: openMenu Alpha 1
As a test, you could try my Atomiswave for openMenu build.brad86 wrote:Most people are still on the older firmware. Definitely could be a case of not working with the latest clone.
https://www.dreamcast-talk.com/forum/vi ... 74&t=14277
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- noob
- Posts: 2
Re: openMenu Alpha 1
Your atomiswave openMenu build works perfectly! Thanks for that.As a test, you could try my Atomiswave for openMenu build.
However, my custom build doesn't work at all. I am using all the latest versions of GD Menu Card Manager, openMenu, and the assets. I cleared the tools/menu_data folder and extracted all the new files into it and verified it matches what the instructions say. When I create my build, it just boots to a black screen that flickers every once in awhile, but the VMU does say openMenu.. so there is that. I am 100% sure I am doing something wrong here, but for the life of me, I am not sure what that is.
- MoeFoh
- 1300
- Posts: 1359
Re: openMenu Alpha 1
Here's the app I used to make the Atomiswave openMenu build. Extract it to your PC and give it a shot.TheFritz01 wrote:Your atomiswave openMenu build works perfectly! Thanks for that.As a test, you could try my Atomiswave for openMenu build.
However, my custom build doesn't work at all. I am using all the latest versions of GD Menu Card Manager, openMenu, and the assets. I cleared the tools/menu_data folder and extracted all the new files into it and verified it matches what the instructions say. When I create my build, it just boots to a black screen that flickers every once in awhile, but the VMU does say openMenu.. so there is that. I am 100% sure I am doing something wrong here, but for the life of me, I am not sure what that is.
GDMENU Card Manager openMenu.7z (53.0MB):
https://mega.nz/file/UMQ3nDbJ#rHbUtXv3L ... J0sdWbIgkQ
Make a small build with just one GDI image as a test.
Most issues are when a CDI image is used.
Update: TheFritz01 has verified the above download is working.
Last edited by MoeFoh on Fri Mar 25, 2022 2:14 pm, edited 1 time in total.
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- noob
- Posts: 2
Re: openMenu Alpha 1
That did the trick. I compared the Tools Folders between the one I was using and yours and I couldn't find the difference. I even copied the tools folder from yours and overwrote mine.. still didn't work. At any rate, the one you provided did the trick so I am all set.Here's the app I used to make the Atomiswave openMenu build. Extract it to your PC and give it a shot.
I really appreciate your help!
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