Bangai-Oh VGA Patch

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TapamN
drunken sailor
Posts: 161

Re: Bangai-Oh VGA Patch

Post by TapamN »

lol. Converting Soul Fighter to VGA-only took less than 10 minutes.

On track 15 at 0x33efa6de, change 0x38 to 0x01.

Codebreaker (have not personally tested):
0f0302de
0000e401

There's a very brief scrambled display for a quarter second right after the Licensed By screen, but I got in-game to the first level fine.

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mistamontiel
Shark Patrol
Posts: 2160
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Re: Bangai-Oh VGA Patch

Post by mistamontiel »

Image

CB confirmed works Soul Fighter perfect!

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ateam
Metallic
Posts: 842

Re: Bangai-Oh VGA Patch

Post by ateam »

Excellent work, TapamN! Like before, here's a .DCP patch for use with my Universal Dreamcast Patcher. It was built against the NTSC-U version of the game. Note that this patch also sets the VGA flag in IP.BIN, as well as includes the missing disc art PVR. Simply load up the .DCP and either a TOSEC GDI or Redump CUE/BIN of the original, and let the patcher do the rest!

Soul Fighter (VGA Patch - TapamN).dcp
https://drive.google.com/u/0/uc?id=15pq ... t=download
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fafadou
Leonard Nimoy
Posts: 1861

Re: Bangai-Oh VGA Patch

Post by fafadou »

TapamN wrote:lol. Converting Soul Fighter to VGA-only took less than 10 minutes.

On track 15 at 0x33efa6de, change 0x38 to 0x01.

Codebreaker (have not personally tested):
0f0302de
0000e401

There's a very brief scrambled display for a quarter second right after the Licensed By screen, but I got in-game to the first level fine.
Well done !!
Maybe seven mansion would be also easy to add the vga patch ?
As a 3d game like Soul fighter.
But focus on the game you want of course.

Impacto
dark night
Posts: 63

Re: Bangai-Oh VGA Patch

Post by Impacto »

fafadou wrote: Well done !!
Maybe seven mansion would be also easy to add the vga patch ?
As a 3d game like Soul fighter.
But focus on the game you want of course.
Dont forget Airforce Delta, another great game with no VGA support.

Roz
photon blast
Posts: 112

Re: Bangai-Oh VGA Patch

Post by Roz »

ECW Anarchy Rulz
ECW Hardcore Revolution
Last Blade 2
Plasma Sword
The King of the Fighters 1999

too

streeker
chill
Posts: 296

Re: Bangai-Oh VGA Patch

Post by streeker »

TapamN wrote:lol. Converting Soul Fighter to VGA-only took less than 10 minutes.

On track 15 at 0x33efa6de, change 0x38 to 0x01.

Codebreaker (have not personally tested):
0f0302de
0000e401

There's a very brief scrambled display for a quarter second right after the Licensed By screen, but I got in-game to the first level fine.
Wow, you're on fire!! :)
Thank you so much for these patches/fixes!

No scrambled display (the quarter second one you've mentioned) on my setup. RGB this time is broken in the way, that the image is doubled horizontally. No criticism, just reporting back.
Last edited by streeker on Wed Apr 26, 2023 1:16 pm, edited 1 time in total.

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pcwzrd13
Seen Any Sailors?
Posts: 7307
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Re: Bangai-Oh VGA Patch

Post by pcwzrd13 »

TapamN wrote: Codebreaker (have not personally tested):
0f0302de
0000e401
There's no need for a Codebreaker code for Soul Fighter. Simply booting the game through Codebreaker is enough to get the game to boot in VGA as Codebreaker skips the VGA flag check.
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MoeFoh
1300
Posts: 1380

Re: Bangai-Oh VGA Patch

Post by MoeFoh »

TapamN wrote:lol. Converting Soul Fighter to VGA-only took less than 10 minutes.

On track 15 at 0x33efa6de, change 0x38 to 0x01.

Codebreaker (have not personally tested):
0f0302de
0000e401

There's a very brief scrambled display for a quarter second right after the Licensed By screen, but I got in-game to the first level fine.
Amazing talent!

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Rolly
letterbomb
Posts: 159
Dreamcast Games you play Online: PSO, Gundam, and more!
Location: Poland
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Re: Bangai-Oh VGA Patch

Post by Rolly »

Great work with the patches! ;)
And here is a complete non-working VGA game list.
https://docs.google.com/spreadsheets/d/ ... p=drivesdk

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