Atomiswave for GDEMU
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- shadow
- Posts: 12
Re: Atomiswave for GDEMU
I tried Kenju from the link in that post and it seems that the layout doesn't work properly.dubcity wrote:fighting games pack 1
sram settings (Megavolt remapped buttons)
Kenju.png
Instead of light punch on the X button it is both light punch and light kick (that is to say "throw" command) and instead of High Punch on Y button it is both High Punch and Hugh Kick (launcher command).
Is there anyone with a well-mapped version of the game (punches on X/Y and kicks on A/B) ?
- dubcity
- Resident Evil
- Posts: 1753
Re: Atomiswave for GDEMU
For Kenju the button mapping is hard coded by Megavolt. You will need to request him for a fix. Please state your setup. Whether you are using ode or SD card, arcade stick or controller.LeGil wrote:I tried Kenju from the link in that post and it seems that the layout doesn't work properly.dubcity wrote:fighting games pack 1
sram settings (Megavolt remapped buttons)
Kenju.png
Instead of light punch on the X button it is both light punch and light kick (that is to say "throw" command) and instead of High Punch on Y button it is both High Punch and Hugh Kick (launcher command).
Is there anyone with a well-mapped version of the game (punches on X/Y and kicks on A/B) ?
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- shadow
- Posts: 12
Re: Atomiswave for GDEMU
I use both an official Arcade stick and a adapter Brook Wingman DS with a dualshock PS4 on my DC via a GDemu. Thanks for your advice, I will try this way.dubcity wrote: For Kenju the button mapping is hard coded by Megavolt. You will need to request him for a fix. Please state your setup. Whether you are using ode or SD card, arcade stick or controller.
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- lithium
- Posts: 44
Re: Atomiswave for GDEMU
Howdy folks. I was able to remap the fighting games for my Atomiswave collection for serial port SD card, but I can not remap neo geo battle coliseum and GG isuka. Some help would be appreciated. And by the way, thanks to everyone who hase work in this ports!
- nextlie
- undertow
- Posts: 25
Re: Atomiswave for GDEMU
How can I change the Gilty Gear X and Isuka mapping controls to "Y - slash, B - high slash, X - punch, A - kick, RT/LT - turn" like usually is mapped in all the official releases of guilty?
Also, I feel pretty weird that in Samurai Shodown IV The hard slash is in the triggers and not in B
Also, I feel pretty weird that in Samurai Shodown IV The hard slash is in the triggers and not in B
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- shadow
- Posts: 5
Re: Atomiswave for GDEMU
Hey guys, I remember 3 years ago these Atomiswave ports were released in US (or Europe?) region by default, but it was possible to change them to Japan region through a kind of convoluted process using an old emulator and other things. 3 years later, has the process been simplified, maybe a tool released to make it easier? Or maybe someone has already shared region-changed conversions?
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