openMenu Alpha 1

Place for discussing homebrew games, development, new releases and emulation.
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ateam
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Posts: 816

Re: openMenu Alpha 1

Post by ateam »

megavolt85 wrote: Wed Oct 09, 2024 12:13 pm
ateam wrote: Wed Oct 09, 2024 11:41 am If anybody wants these (along with instructions on how to use them), let me know and I'll be happy to share and explain.
oh yeah, we need instructions, and more icon sets for every taste and color
1. Download and extract "folder_icons.zip" (attached at the bottom of this post).

2. Navigate to the "GDMENUCardManager.v2.0.0-win-x64\tools\openMenu\menu_data" folder and rename "DIR.PVR" to "OLDDIR.PVR" (or any other file name of your choosing for purposes of backing up the original).

3. Copy "DIR.PVR" from "folder_icons.zip" to the "GDMENUCardManager.v2.0.0-win-x64\tools\openMenu\menu_data" folder.

4. Launch the openMenu DAT Editor tool (tutorial can be found here: https://youtu.be/QjUgXkdiVq4).

5. Add new game entries for all 26 letters (A through Z), as well as the # symbol. The ID to use for each folder icon should match the file name from the "folder_icons.zip" archive. For example, # is A0, A is AA, B is AB, C is AC, etc.

Image

Image

6. After creating a new game entry with two-character code described above, import the corresponding folder icon PNG using the DAT Editor and select "Copy to Icon". Repeat this for all characters.

7. Per the tutorial video, save your DATs back to the "GDMENUCardManager.v2.0.0-win-x64\tools\openMenu\menu_data" folder.

8. Launch GD Menu Card Manager with your SD card inserted into your computer, then click "Save" to rebuild openMenu with your new folder icons.

9. After booting the console, press Start to enter openMenu settings and then set the sorting option to "Name".

(See in-action here: https://i.imgur.com/Kae8miZ_lq.mp4)
Attachments
folder_icons.zip
(324.2 KiB) Downloaded 105 times
Last edited by ateam on Wed Oct 30, 2024 9:55 am, edited 4 times in total.
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Kanji
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Dreamcast Games you play Online: Just got a dreampi, none yet but hopefully all of them soon.

Re: openMenu Alpha 1

Post by Kanji »

Thanks for this!

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megavolt85
Developer
Posts: 2158

Re: openMenu Alpha 1

Post by megavolt85 »

name list for other sorting

Region:

Code: Select all

RF - Free
RJ - NTSC-J
RP - PAL
RU - NTSC-U
Genre:

Code: Select all

GACT - Action
GADV - Adventure
GARC - Arcade
GFIG - Fighting
GLIG - Lightgun
GMUS - Music
GNG  - No genre
GPLA - Platformer
GPUZ - Puzzle
GRAC - Racing
GRPG - RPG
GSHM - Shmup
GSHO - Shooter
GSIM - Simulation
GSPO - Sports
GSTR - Strategy
GSUR - Survival

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fraggle200
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Posts: 359

Re: openMenu Alpha 1

Post by fraggle200 »

Seeing this has me still hoping to see a directory tree at somepoint.... even if it's via this method of assigning codes to folders etc

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ateam
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Posts: 816

Re: openMenu Alpha 1

Post by ateam »

fraggle200 wrote: Thu Oct 10, 2024 6:55 am Seeing this has me still hoping to see a directory tree at somepoint.... even if it's via this method of assigning codes to folders etc
Would be very cool to see.

However, in my view, such a feature would need to be implemented with both openMenu and the SD card manager utility. Otherwise, manually defining the entire directory structure would be veeerrry tedious :lol:
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Rocky5
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Re: openMenu Alpha 1

Post by Rocky5 »

First time poster here, but recently moved from USB-GDRom to GDEmu and openMenu.

Didn't really like the icons due to running in higher than native or 640x480 resolutions. The font also looked off but that turned out to be 16:9, seems to destroy the quality of the font.

Anyways I redone the icons for the vmu, controller, rumble etc... and the font file to be easier on the eye. (this one works better across 16:9 and 4:3)
icon_white.png
icon_white.png (40.87 KiB) Viewed 2309 times
icon_black.png
icon_black.png (40.86 KiB) Viewed 2309 times
I may add more detail to the ethernet and disc at some point but its not really needed.

Not able to capture the DC but took a photo :lol: Had to resize these to fit as an attachment, but you can see the icons.
light.jpg
dark.jpg

Also want to say thank you to mrneo240 & megavolt85 for openMenu. Much appreciated.

Not sure if its a bug or not, but the game title when in the horizontal view (images above) is always small (odd title is large but off screen), when other videos/images show it being larger than the synopsis font size.
Attachments
OpenMenu Modifications.zip
(76.58 KiB) Downloaded 64 times
Last edited by Rocky5 on Mon Oct 14, 2024 6:04 am, edited 1 time in total.

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fraggle200
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Re: openMenu Alpha 1

Post by fraggle200 »

ateam wrote: Thu Oct 10, 2024 4:09 pm
fraggle200 wrote: Thu Oct 10, 2024 6:55 am Seeing this has me still hoping to see a directory tree at somepoint.... even if it's via this method of assigning codes to folders etc
Would be very cool to see.

However, in my view, such a feature would need to be implemented with both openMenu and the SD card manager utility. Otherwise, manually defining the entire directory structure would be veeerrry tedious :lol:
agreed... but you'd only need to do it once. lol

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ateam
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Posts: 816

Re: openMenu Alpha 1

Post by ateam »

fraggle200 wrote: Tue Oct 15, 2024 7:38 amagreed... but you'd only need to do it once. lol
I mean, sort of? You'd also need to go through some sort of manual "directory tagging" process each time you add (or potentially even remove or rename) a game.

It can get hairy :lol:
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Rocky5
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Re: openMenu Alpha 1

Post by Rocky5 »

ateam wrote: Tue Oct 15, 2024 8:14 am
fraggle200 wrote: Tue Oct 15, 2024 7:38 amagreed... but you'd only need to do it once. lol
I mean, sort of? You'd also need to go through some sort of manual "directory tagging" process each time you add (or potentially even remove or rename) a game.

It can get hairy :lol:
Simplest way would when adding games/homebrew is place them in a root folder and add that folder and the card manager knows and write a new folder.txt file with the folder type, where they go in openMenu.

I mean there could be a button to assign a content (folder) type, highlight a load of games, click button and pick content type or enter it manually & pick done and it updates them all.

When coming from USBGDRom mine was all folderized. So I made a bat file to set the names in the name.txt as the directory names, once done I rename all folders to numerals & card manager reads that file when loaded. Saving me hours upon hours of adding stuff individually. (Took 5 hours to transfer them all to the SD Card in bulk, hate to think doing it 1 at a time 😂)

But yeah specifying a folder to be used would be great, as I have homebrew, mods and TV only games that I want in their own root folders. Currently I add (Homebrew), (Mod) & (TV) to the end of title. (Add what the mod does to the synopsis info) luckily openMenu doesn’t care about folder ordering, only GDEMU Menu does.

I also have those at the end of the list on the SD Card, so games, mods, tv only & homebrew. When sorting I move the tv & homebrew to a folder, sort the sd card (if I change names as I was testing with 60 char length) save and then move the content back to the root and save again so it’s all in my set order. (Makes knowing where stuff is easier, since we can’t use folder names)

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fraggle200
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Posts: 359

Re: openMenu Alpha 1

Post by fraggle200 »

Rocky5 wrote: Tue Oct 15, 2024 7:56 pm
Simplest way would when adding games/homebrew is place them in a root folder and add that folder and the card manager knows and write a new folder.txt file with the folder type, where they go in openMenu.

I mean there could be a button to assign a content (folder) type, highlight a load of games, click button and pick content type or enter it manually & pick done and it updates them all.

When coming from USBGDRom mine was all folderized. So I made a bat file to set the names in the name.txt as the directory names, once done I rename all folders to numerals & card manager reads that file when loaded. Saving me hours upon hours of adding stuff individually. (Took 5 hours to transfer them all to the SD Card in bulk, hate to think doing it 1 at a time 😂)

But yeah specifying a folder to be used would be great, as I have homebrew, mods and TV only games that I want in their own root folders. Currently I add (Homebrew), (Mod) & (TV) to the end of title. (Add what the mod does to the synopsis info) luckily openMenu doesn’t care about folder ordering, only GDEMU Menu does.

I also have those at the end of the list on the SD Card, so games, mods, tv only & homebrew. When sorting I move the tv & homebrew to a folder, sort the sd card (if I change names as I was testing with 60 char length) save and then move the content back to the root and save again so it’s all in my set order. (Makes knowing where stuff is easier, since we can’t use folder names)
If we had folders in Openmenu I'd happily ditch my MODE. it's the only thing keeping it alive at the moment. being able to split the games out any way I like gives me a lot less anxiety than 1 big list of them. I do agree with ateam though, it would take a change at the Openmenu side to be able to display them as well as the SD card manager side to organise them.... or possibly even a standalone app that creates the virtual folder structure as say a txt file that Openmenu could read. My thinking was that we can change from the list of games to lettered folders... so there may be a way to manipulate that so it displays what we want instead of the lettered folders, which is kind of what ateam was getting at. Prev Megavolt had mentioned it wasn't a planned feature, although it would be a great one if it could be done.

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