REVIEWING SEGA ARCADE SYSTEMS SIMILAR TO DREAMCAST SPECS...(Only for developers/programmers)
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Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
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REVIEWING SEGA ARCADE SYSTEMS SIMILAR TO DREAMCAST SPECS...(Only for developers/programmers)
I WAS SEARCHING ABOUT SEGA ARCADE SYSTEMS/GAMES RELEASED BETWEEN 1998 AND 2008 THAT WOULD HAVE SIMILAR SPECS TO DREAMCAST (WONDERING FOR FUTURE PORTS) AND FOUND THIS GAMES:
https://flyers.arcade-museum.com/?page= ... he+Archive
SOME OF THEM LIKE "DINOSAUR KING" WERE DEVELOPED FOR THE "SEGA AURORA" ARCADE SYSTEM (OR "SEGA SYSTEM SP") AND HAS THIS SPECS:
https://segaretro.org/Sega_System_SP
SONIC AND TAILS SPINNER (2003) THE NEXT ARCADE SYSTEM TO DREAMCAST TIME WAS THE "SEGA CHIHIRO" THAT IT IS SAID IS A "XBOX" BASED:
HARDWARE DESCRIPTION
System : X-Box based configuration.
CPU : Intel Pentium III 733MHz (133MHz FSB)
Graphics : nVidia XChip 200MHz (based on the nVidia GeForce 3)
Sound Hardware :
1. Cirrus Logic CS4630 Stream Processor (20-bit DAC, programmable to handle 3D sound streams, 2D sound (including DLS-compatible MIDI), MP3 acceleration, Sensaura environmental effects, and other functions)
2. Other sounds may be generated by the CPU via software engines.
3. nVidia nForce (Real time Dolby Digital 5.1 encoding)
RAM : Upgradable Module, from 64MB upwards (Outrun 2 has 512MB)
Media : Sega GD-Rom
Polygons : 125M Polys/sec (Theoretical Maximum)
Rendering Speed : 4.0 G pixel/sec
Features : Programmable vertex and pixel shading, hardware Transform & Lighting engine, Quincunx FSAA, Anisotropic filtering, bump mapping, hardware lighting, particle effects, other standard 3D features).
SEGA CHIHIRO: http://www.system16.com/hardware.php?id=729
Ro Magnus
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Re: REVIEWING SEGA ARCADE SYSTEMS SIMILAR TO DREAMCAST SPECS...(Only for developers/programmers)
Here is a link to the list of sega arcade systems that are related to the dreamcast hardware:
http://www.system16.com/base.php#8
Here's a neat blog post on the dreamcast junkyard with descriptions of these systems as well as some others that share some dna with the dreamcast but have other different hardware or more powerful hardware as well, such as the hikaru and naomi 2.
https://www.thedreamcastjunkyard.co.uk/ ... mcast.html
I wouldn't hold my breath waiting for ports to dreamcast for the other non-atomiswave sega systems.
http://www.system16.com/base.php#8
Here's a neat blog post on the dreamcast junkyard with descriptions of these systems as well as some others that share some dna with the dreamcast but have other different hardware or more powerful hardware as well, such as the hikaru and naomi 2.
https://www.thedreamcastjunkyard.co.uk/ ... mcast.html
I wouldn't hold my breath waiting for ports to dreamcast for the other non-atomiswave sega systems.
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Re: REVIEWING SEGA ARCADE SYSTEMS SIMILAR TO DREAMCAST SPECS...(Only for developers/programmers)
That system is substantially more powerful than a Dreamcast. Probably be more work than a Naomi game. Would need source code and more hours than it is worth for a very crippled port.
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Re: REVIEWING SEGA ARCADE SYSTEMS SIMILAR TO DREAMCAST SPECS...(Only for developers/programmers)
Ollie King 2004 "Brought to you by the guys who brought you Jet Set Radio Future."
Never heard of this one, but as a huge JSR fan, I would like to try this. Anyone played this game?
Never heard of this one, but as a huge JSR fan, I would like to try this. Anyone played this game?
- Ro Magnus Larsson
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Re: REVIEWING SEGA ARCADE SYSTEMS SIMILAR TO DREAMCAST SPECS...(Only for developers/programmers)
Treamcaster wrote:Ollie King 2004 "Brought to you by the guys who brought you Jet Set Radio Future."
Never heard of this one, but as a huge JSR fan, I would like to try this. Anyone played this game?
SEGa Chihiro's "Ollie King" (2004) begins with the same Software screen as DC games: https://www.youtube.com/watch?v=TQ90LqictJc&t=108s
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Re: REVIEWING SEGA ARCADE SYSTEMS SIMILAR TO DREAMCAST SPECS...(Only for developers/programmers)
Ollie King runs on hardware that is based on the original xbox and is way more powerful than a dreamcast. The most realistic way we'll be able to play it at home is when an original xbox emulator is able to emulate it. As I understand it, the emulator CXBX can boot it and play the attract mode, but the arcade controls aren't emulated yet so its not possible to get further into the game and play it.
- Ro Magnus Larsson
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- Dreamcast Games you play Online: Quake 3 arena
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Re: REVIEWING SEGA ARCADE SYSTEMS SIMILAR TO DREAMCAST SPECS...(Only for developers/programmers)
SEGA Chihiro's "OutRun 2", fantastic!: https://www.youtube.com/watch?v=XTDoViuEz1U
Ro Magnus
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